Henri Verbeet : wined3d: Make state_geometry_shader() static.

Alexandre Julliard julliard at winehq.org
Fri Nov 16 13:12:51 CST 2012


Module: wine
Branch: master
Commit: ffd892f6ddf021253e3d01df71a9c9c75a34571b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ffd892f6ddf021253e3d01df71a9c9c75a34571b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Nov 16 00:29:52 2012 +0100

wined3d: Make state_geometry_shader() static.

---

 dlls/wined3d/state.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 2376527..9b5d875 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3760,7 +3760,7 @@ void apply_pixelshader(struct wined3d_context *context, const struct wined3d_sta
     context->load_constants = 1;
 }
 
-void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
 {
     context->select_shader = 1;
 }




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