Henri Verbeet : d3d10core: Implement d3d10_device_VSGetConstantBuffers().
Alexandre Julliard
julliard at winehq.org
Fri Nov 30 13:48:20 CST 2012
Module: wine
Branch: master
Commit: 027ef4ccdb9e2067a0576c26c4bbcd1601d19545
URL: http://source.winehq.org/git/wine.git/?a=commit;h=027ef4ccdb9e2067a0576c26c4bbcd1601d19545
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Nov 29 22:44:46 2012 +0100
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
---
dlls/d3d10core/device.c | 21 ++++++++++++++++++++-
dlls/wined3d/device.c | 13 +++++++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 1 +
4 files changed, 35 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 6c25e7b..25439b0 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -500,8 +500,27 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *ifac
static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
+
+ for (i = 0; i < buffer_count; ++i)
+ {
+ struct wined3d_buffer *wined3d_buffer;
+ struct d3d10_buffer *buffer_impl;
+
+ if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
+ {
+ buffers[i] = NULL;
+ continue;
+ }
+
+ buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
+ buffers[i] = &buffer_impl->ID3D10Buffer_iface;
+ ID3D10Buffer_AddRef(buffers[i]);
+ }
}
static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1aecff8..57e1de9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2571,6 +2571,19 @@ void CDECL wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, str
}
}
+struct wined3d_buffer * CDECL wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx)
+{
+ TRACE("device %p, idx %u.\n", device, idx);
+
+ if (idx >= MAX_CONSTANT_BUFFERS)
+ {
+ WARN("Invalid constant buffer index %u.\n", idx);
+ return NULL;
+ }
+
+ return device->stateBlock->state.vs_cb[idx];
+}
+
HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count)
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 66dc056..b7b04df 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -94,6 +94,7 @@
@ cdecl wined3d_device_get_vertex_declaration(ptr)
@ cdecl wined3d_device_get_vertex_shader(ptr)
@ cdecl wined3d_device_get_viewport(ptr ptr)
+@ cdecl wined3d_device_get_vs_cb(ptr long)
@ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
@ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
@ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 9506f81..7b1e043 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2170,6 +2170,7 @@ void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
+struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
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