Henri Verbeet : wined3d: wined3d_swapchain_set_window() never fails.

Alexandre Julliard julliard at winehq.org
Wed Oct 3 13:20:35 CDT 2012


Module: wine
Branch: master
Commit: e55416a113b44d21fab5d41d0018f31d9a3b2bc7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e55416a113b44d21fab5d41d0018f31d9a3b2bc7

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct  2 22:15:39 2012 +0200

wined3d: wined3d_swapchain_set_window() never fails.

---

 dlls/wined3d/swapchain.c |    6 ++----
 include/wine/wined3d.h   |    2 +-
 2 files changed, 3 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 6be89af..8117df8 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -130,18 +130,16 @@ void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapch
     return swapchain->parent;
 }
 
-HRESULT CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
+void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
 {
     if (!window)
         window = swapchain->device_window;
     if (window == swapchain->win_handle)
-        return WINED3D_OK;
+        return;
 
     TRACE("Setting swapchain %p window from %p to %p.\n",
             swapchain, swapchain->win_handle, window);
     swapchain->win_handle = window;
-
-    return WINED3D_OK;
 }
 
 HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 8db9357..c8d95ba 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2379,7 +2379,7 @@ HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
         const RGNDATA *dirty_region, DWORD flags);
 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
         DWORD flags, const struct wined3d_gamma_ramp *ramp);
-HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
+void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
 
 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
         UINT layer, const struct wined3d_box *dirty_region);




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