Henri Verbeet : wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend.
Alexandre Julliard
julliard at winehq.org
Wed Oct 17 14:32:26 CDT 2012
Module: wine
Branch: master
Commit: 6c3595fba89ff9b6407a0909fd884c93fbd0dd79
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6c3595fba89ff9b6407a0909fd884c93fbd0dd79
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 16 22:43:09 2012 +0200
wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 388f438..199695b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1562,6 +1562,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
}
break;
+ case WINED3DSPR_PRIMID:
+ sprintf(register_name, "uint(gl_PrimitiveIDIn)");
+ break;
+
default:
FIXME("Unhandled register type %#x.\n", reg->type);
sprintf(register_name, "unrecognized_register");
@@ -1649,7 +1653,7 @@ static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *i
shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str);
- if (wined3d_src->reg.type == WINED3DSPR_IMMCONST)
+ if (wined3d_src->reg.type == WINED3DSPR_IMMCONST || wined3d_src->reg.type == WINED3DSPR_PRIMID)
{
shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
}
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