Henri Verbeet : wined3d: Explicitly check the shader type in shader_glsl_load_constantsF().
Alexandre Julliard
julliard at winehq.org
Fri Oct 19 13:33:53 CDT 2012
Module: wine
Branch: master
Commit: 0c1dd7f7d121c967e3896a47fd38e4cc37fb16ac
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0c1dd7f7d121c967e3896a47fd38e4cc37fb16ac
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Oct 18 22:12:50 2012 +0200
wined3d: Explicitly check the shader type in shader_glsl_load_constantsF().
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 56c2746..57119e1 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -539,7 +539,7 @@ static void shader_glsl_load_constantsF(const struct wined3d_shader *shader, con
/* 1.X pshaders have the constants clamped to [-1;1] implicitly. */
if (shader->reg_maps.shader_version.major == 1
- && shader_is_pshader_version(shader->reg_maps.shader_version.type))
+ && shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
walk_constant_heap_clamped(gl_info, constants, constant_locations, heap, stack, version);
else
walk_constant_heap(gl_info, constants, constant_locations, heap, stack, version);
More information about the wine-cvs
mailing list