Henri Verbeet : include: Add the D3DDisassemble() prototype and flags.

Alexandre Julliard julliard at winehq.org
Tue Oct 23 13:37:18 CDT 2012


Module: wine
Branch: master
Commit: 6e4fd6b171fba63b0240d055e2d94593bd86d7a4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6e4fd6b171fba63b0240d055e2d94593bd86d7a4

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct 23 11:23:43 2012 +0200

include: Add the D3DDisassemble() prototype and flags.

---

 include/d3dcompiler.h |   46 +++++++++++++++++++++++++++-------------------
 1 files changed, 27 insertions(+), 19 deletions(-)

diff --git a/include/d3dcompiler.h b/include/d3dcompiler.h
index 3950143..047c1ea 100644
--- a/include/d3dcompiler.h
+++ b/include/d3dcompiler.h
@@ -25,25 +25,31 @@
 extern "C" {
 #endif
 
-#define D3DCOMPILE_DEBUG                          0x0001
-#define D3DCOMPILE_SKIP_VALIDATION                0x0002
-#define D3DCOMPILE_SKIP_OPTIMIZATION              0x0004
-#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR          0x0008
-#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR       0x0010
-#define D3DCOMPILE_PARTIAL_PRECISION              0x0020
-#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT       0x0040
-#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT       0x0080
-#define D3DCOMPILE_NO_PRESHADER                   0x0100
-#define D3DCOMPILE_AVOID_FLOW_CONTROL             0x0200
-#define D3DCOMPILE_PREFER_FLOW_CONTROL            0x0400
-#define D3DCOMPILE_ENABLE_STRICTNESS              0x0800
-#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
-#define D3DCOMPILE_IEEE_STRICTNESS                0x2000
-#define D3DCOMPILE_OPTIMIZATION_LEVEL0            0x4000
-#define D3DCOMPILE_OPTIMIZATION_LEVEL1            0x0000
-#define D3DCOMPILE_OPTIMIZATION_LEVEL2            0xC000
-#define D3DCOMPILE_OPTIMIZATION_LEVEL3            0x8000
-#define D3DCOMPILE_WARNINGS_ARE_ERRORS           0x40000
+#define D3DCOMPILE_DEBUG                            0x00000001
+#define D3DCOMPILE_SKIP_VALIDATION                  0x00000002
+#define D3DCOMPILE_SKIP_OPTIMIZATION                0x00000004
+#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR            0x00000008
+#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR         0x00000010
+#define D3DCOMPILE_PARTIAL_PRECISION                0x00000020
+#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT         0x00000040
+#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT         0x00000080
+#define D3DCOMPILE_NO_PRESHADER                     0x00000100
+#define D3DCOMPILE_AVOID_FLOW_CONTROL               0x00000200
+#define D3DCOMPILE_PREFER_FLOW_CONTROL              0x00000400
+#define D3DCOMPILE_ENABLE_STRICTNESS                0x00000800
+#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY   0x00001000
+#define D3DCOMPILE_IEEE_STRICTNESS                  0x00002000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0              0x00004000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1              0x00000000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2              0x0000c000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3              0x00008000
+#define D3DCOMPILE_WARNINGS_ARE_ERRORS              0x00040000
+
+#define D3D_DISASM_ENABLE_COLOR_CODE                0x00000001
+#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS      0x00000002
+#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING     0x00000004
+#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE         0x00000008
+#define D3D_DISASM_DISABLE_DEBUG_INFO               0x00000010
 
 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
         const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
@@ -75,6 +81,8 @@ typedef enum D3D_BLOB_PART
     D3D_BLOB_TEST_COMPILE_PERF
 } D3D_BLOB_PART;
 
+HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
+        UINT flags, const char *comments, ID3DBlob **disassembly);
 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);




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