Henri Verbeet : include: Add the D3DDisassemble() prototype and flags.
Alexandre Julliard
julliard at winehq.org
Tue Oct 23 13:37:18 CDT 2012
Module: wine
Branch: master
Commit: 6e4fd6b171fba63b0240d055e2d94593bd86d7a4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6e4fd6b171fba63b0240d055e2d94593bd86d7a4
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 23 11:23:43 2012 +0200
include: Add the D3DDisassemble() prototype and flags.
---
include/d3dcompiler.h | 46 +++++++++++++++++++++++++++-------------------
1 files changed, 27 insertions(+), 19 deletions(-)
diff --git a/include/d3dcompiler.h b/include/d3dcompiler.h
index 3950143..047c1ea 100644
--- a/include/d3dcompiler.h
+++ b/include/d3dcompiler.h
@@ -25,25 +25,31 @@
extern "C" {
#endif
-#define D3DCOMPILE_DEBUG 0x0001
-#define D3DCOMPILE_SKIP_VALIDATION 0x0002
-#define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004
-#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008
-#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010
-#define D3DCOMPILE_PARTIAL_PRECISION 0x0020
-#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040
-#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080
-#define D3DCOMPILE_NO_PRESHADER 0x0100
-#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200
-#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400
-#define D3DCOMPILE_ENABLE_STRICTNESS 0x0800
-#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
-#define D3DCOMPILE_IEEE_STRICTNESS 0x2000
-#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000
-#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000
-#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xC000
-#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000
-#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000
+#define D3DCOMPILE_DEBUG 0x00000001
+#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
+#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
+#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
+#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
+#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
+#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
+#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
+#define D3DCOMPILE_NO_PRESHADER 0x00000100
+#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
+#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
+#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
+#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
+#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
+#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
+
+#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
+#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
+#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
+#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
+#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
@@ -75,6 +81,8 @@ typedef enum D3D_BLOB_PART
D3D_BLOB_TEST_COMPILE_PERF
} D3D_BLOB_PART;
+HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
+ UINT flags, const char *comments, ID3DBlob **disassembly);
HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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