Henri Verbeet : d3d10: Implement D3D10DisassembleShader().
Alexandre Julliard
julliard at winehq.org
Wed Oct 24 13:39:40 CDT 2012
Module: wine
Branch: master
Commit: cb876cdb97df011b87c527550a5129cac63631c9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=cb876cdb97df011b87c527550a5129cac63631c9
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 23 21:01:04 2012 +0200
d3d10: Implement D3D10DisassembleShader().
---
dlls/d3d10/d3d10.spec | 2 +-
dlls/d3d10/shader.c | 9 +++++++++
include/d3d10shader.h | 2 ++
3 files changed, 12 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 9f6210b..1e6eb36 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -7,7 +7,7 @@
@ stub D3D10CreateEffectPoolFromMemory
@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
@ stub D3D10DisassembleEffect
-@ stub D3D10DisassembleShader
+@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
diff --git a/dlls/d3d10/shader.c b/dlls/d3d10/shader.c
index 499da12..864f21f 100644
--- a/dlls/d3d10/shader.c
+++ b/dlls/d3d10/shader.c
@@ -147,3 +147,12 @@ HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char
return D3DCompile(data, data_size, filename, defines, include,
entrypoint, profile, flags, 0, shader, error_messages);
}
+
+HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
+ BOOL color_code, const char *comments, ID3D10Blob **disassembly)
+{
+ TRACE("data %p, data_size %#lx, color_code %#x, comments %p, disassembly %p.\n",
+ data, data_size, color_code, comments, disassembly);
+
+ return D3DDisassemble(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);
+}
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index af32539..06b4c3e 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -214,6 +214,8 @@ extern "C" {
HRESULT WINAPI D3D10CompileShader(LPCSTR data, SIZE_T data_size, LPCSTR filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, LPCSTR entrypoint,
LPCSTR profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
+HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
+ BOOL color_code, const char *comments, ID3D10Blob **disassembly);
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
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