Henri Verbeet : d3d10: Implement D3D10DisassembleShader().

Alexandre Julliard julliard at winehq.org
Wed Oct 24 13:39:40 CDT 2012


Module: wine
Branch: master
Commit: cb876cdb97df011b87c527550a5129cac63631c9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=cb876cdb97df011b87c527550a5129cac63631c9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct 23 21:01:04 2012 +0200

d3d10: Implement D3D10DisassembleShader().

---

 dlls/d3d10/d3d10.spec |    2 +-
 dlls/d3d10/shader.c   |    9 +++++++++
 include/d3d10shader.h |    2 ++
 3 files changed, 12 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 9f6210b..1e6eb36 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -7,7 +7,7 @@
 @ stub D3D10CreateEffectPoolFromMemory
 @ stdcall D3D10CreateStateBlock(ptr ptr ptr)
 @ stub D3D10DisassembleEffect
-@ stub D3D10DisassembleShader
+@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
 @ stdcall D3D10GetGeometryShaderProfile(ptr)
 @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
 @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
diff --git a/dlls/d3d10/shader.c b/dlls/d3d10/shader.c
index 499da12..864f21f 100644
--- a/dlls/d3d10/shader.c
+++ b/dlls/d3d10/shader.c
@@ -147,3 +147,12 @@ HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char
     return D3DCompile(data, data_size, filename, defines, include,
             entrypoint, profile, flags, 0, shader, error_messages);
 }
+
+HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
+        BOOL color_code, const char *comments, ID3D10Blob **disassembly)
+{
+    TRACE("data %p, data_size %#lx, color_code %#x, comments %p, disassembly %p.\n",
+            data, data_size, color_code, comments, disassembly);
+
+    return D3DDisassemble(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);
+}
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index af32539..06b4c3e 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -214,6 +214,8 @@ extern "C" {
 HRESULT WINAPI D3D10CompileShader(LPCSTR data, SIZE_T data_size, LPCSTR filename,
         const D3D10_SHADER_MACRO *defines, ID3D10Include *include, LPCSTR entrypoint,
         LPCSTR profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
+HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
+        BOOL color_code, const char *comments, ID3D10Blob **disassembly);
 LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
 LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
 LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);




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