Henri Verbeet : wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe .

Alexandre Julliard julliard at winehq.org
Thu Oct 25 13:50:44 CDT 2012


Module: wine
Branch: master
Commit: 17e33e9b27ced39a93e61dad20cba9195b2e18e7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=17e33e9b27ced39a93e61dad20cba9195b2e18e7

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Oct 24 21:23:37 2012 +0200

wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe.

---

 dlls/wined3d/arb_program_shader.c |   36 ++++++++++++++-
 dlls/wined3d/context.c            |   11 +++--
 dlls/wined3d/device.c             |   85 ++++++++++++-------------------------
 dlls/wined3d/glsl_shader.c        |   32 +++++++++++++-
 dlls/wined3d/shader.c             |   56 +++++++++++++++++++++++-
 dlls/wined3d/state.c              |    2 +-
 dlls/wined3d/wined3d_private.h    |    6 ++-
 7 files changed, 157 insertions(+), 71 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=17e33e9b27ced39a93e61dad20cba9195b2e18e7



More information about the wine-cvs mailing list