Henri Verbeet : wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe .
Alexandre Julliard
julliard at winehq.org
Thu Oct 25 13:50:44 CDT 2012
Module: wine
Branch: master
Commit: 17e33e9b27ced39a93e61dad20cba9195b2e18e7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=17e33e9b27ced39a93e61dad20cba9195b2e18e7
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Oct 24 21:23:37 2012 +0200
wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe.
---
dlls/wined3d/arb_program_shader.c | 36 ++++++++++++++-
dlls/wined3d/context.c | 11 +++--
dlls/wined3d/device.c | 85 ++++++++++++-------------------------
dlls/wined3d/glsl_shader.c | 32 +++++++++++++-
dlls/wined3d/shader.c | 56 +++++++++++++++++++++++-
dlls/wined3d/state.c | 2 +-
dlls/wined3d/wined3d_private.h | 6 ++-
7 files changed, 157 insertions(+), 71 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=17e33e9b27ced39a93e61dad20cba9195b2e18e7
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