=?UTF-8?Q?Rico=20Sch=C3=BCller=20?=: d3dx9: Use sizeof variable instead of type.
Alexandre Julliard
julliard at winehq.org
Tue Sep 4 12:38:36 CDT 2012
Module: wine
Branch: master
Commit: 27b7fdf66339b2c638bbf361832577569a4fde71
URL: http://source.winehq.org/git/wine.git/?a=commit;h=27b7fdf66339b2c638bbf361832577569a4fde71
Author: Rico Schüller <kgbricola at web.de>
Date: Tue Sep 4 09:44:51 2012 +0200
d3dx9: Use sizeof variable instead of type.
---
dlls/d3dx9_36/math.c | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c
index cea4bdf..81c0b65 100644
--- a/dlls/d3dx9_36/math.c
+++ b/dlls/d3dx9_36/math.c
@@ -841,16 +841,16 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
TRACE("flags %#x, ppstack %p\n", flags, ppstack);
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXMatrixStackImpl));
- if ( object == NULL )
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (object == NULL)
{
- *ppstack = NULL;
- return E_OUTOFMEMORY;
+ *ppstack = NULL;
+ return E_OUTOFMEMORY;
}
object->ID3DXMatrixStack_iface.lpVtbl = &ID3DXMatrixStack_Vtbl;
object->ref = 1;
- object->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_STACK_SIZE * sizeof(D3DXMATRIX));
+ object->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_STACK_SIZE * sizeof(*object->stack));
if (!object->stack)
{
HeapFree(GetProcessHeap(), 0, object);
@@ -980,7 +980,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
D3DXMATRIX *new_stack;
new_size = This->stack_size / 2;
- new_stack = HeapReAlloc(GetProcessHeap(), 0, This->stack, new_size * sizeof(D3DXMATRIX));
+ new_stack = HeapReAlloc(GetProcessHeap(), 0, This->stack, new_size * sizeof(*new_stack));
if (new_stack)
{
This->stack_size = new_size;
@@ -1007,7 +1007,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
if (This->stack_size > UINT_MAX / 2) return E_OUTOFMEMORY;
new_size = This->stack_size * 2;
- new_stack = HeapReAlloc(GetProcessHeap(), 0, This->stack, new_size * sizeof(D3DXMATRIX));
+ new_stack = HeapReAlloc(GetProcessHeap(), 0, This->stack, new_size * sizeof(*new_stack));
if (!new_stack) return E_OUTOFMEMORY;
This->stack_size = new_size;
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