Henri Verbeet : wined3d: wined3d_device_get_viewport() never fails.

Alexandre Julliard julliard at winehq.org
Mon Sep 10 15:22:10 CDT 2012


Module: wine
Branch: master
Commit: 3569b6ccd24e329c30693eba7af08f4fd06d7dfa
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3569b6ccd24e329c30693eba7af08f4fd06d7dfa

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sat Sep  8 11:26:25 2012 +0200

wined3d: wined3d_device_get_viewport() never fails.

---

 dlls/d3d8/device.c     |    5 ++---
 dlls/d3d9/device.c     |    5 ++---
 dlls/ddraw/device.c    |    5 ++---
 dlls/wined3d/device.c  |    4 +---
 include/wine/wined3d.h |    2 +-
 5 files changed, 8 insertions(+), 13 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index b4179eb..5a029f2 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1322,16 +1322,15 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
-    HRESULT hr;
 
     TRACE("iface %p, viewport %p.\n", iface, viewport);
 
     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
     wined3d_mutex_lock();
-    hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
+    wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
     wined3d_mutex_unlock();
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 6922e81..2e33c9f 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1388,16 +1388,15 @@ static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D
 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
-    HRESULT hr;
 
     TRACE("iface %p, viewport %p.\n", iface, viewport);
 
     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
     wined3d_mutex_lock();
-    hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
+    wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
     wined3d_mutex_unlock();
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index aec30de..7848b0d 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5042,7 +5042,6 @@ static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *ifac
 static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
 {
     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
-    HRESULT hr;
 
     TRACE("iface %p, viewport %p.\n", iface, viewport);
 
@@ -5051,10 +5050,10 @@ static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
 
     /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
     wined3d_mutex_lock();
-    hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
+    wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
     wined3d_mutex_unlock();
 
-    return hr_ddraw_from_wined3d(hr);
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7753ae4..e0849ce 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2310,13 +2310,11 @@ void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const stru
     device_invalidate_state(device, STATE_VIEWPORT);
 }
 
-HRESULT CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
+void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
 {
     TRACE("device %p, viewport %p.\n", device, viewport);
 
     *viewport = device->stateBlock->state.viewport;
-
-    return WINED3D_OK;
 }
 
 HRESULT CDECL wined3d_device_set_render_state(struct wined3d_device *device,
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index fa8b417..1fa1342 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2168,7 +2168,7 @@ HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device
 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
         struct wined3d_vertex_declaration **declaration);
 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
+void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
         UINT start_register, BOOL *constants, UINT bool_count);
 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,




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