Henri Verbeet : wined3d: Recognize the SM4 dcl_outputTopology opcode.

Alexandre Julliard julliard at winehq.org
Mon Sep 17 14:06:34 CDT 2012


Module: wine
Branch: master
Commit: a67ee02a4881694fd95ad5ff19b06b0f6005510e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a67ee02a4881694fd95ad5ff19b06b0f6005510e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Sep 17 12:22:25 2012 +0200

wined3d: Recognize the SM4 dcl_outputTopology opcode.

---

 dlls/wined3d/arb_program_shader.c |    1 +
 dlls/wined3d/glsl_shader.c        |    1 +
 dlls/wined3d/shader.c             |    4 +++-
 dlls/wined3d/shader_sm4.c         |   36 +++++++++++++++++++++++++++++++++++-
 dlls/wined3d/wined3d_private.h    |    1 +
 5 files changed, 41 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e5b2968..1195563 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5100,6 +5100,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_CUT                   */ NULL,
     /* WINED3DSIH_DCL                   */ shader_hw_nop,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE   */ shader_hw_nop,
+    /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY   */ shader_hw_nop,
     /* WINED3DSIH_DCL_VERTICES_OUT      */ shader_hw_nop,
     /* WINED3DSIH_DEF                   */ shader_hw_nop,
     /* WINED3DSIH_DEFB                  */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index d83371e..fbd9f38 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5032,6 +5032,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_CUT                   */ NULL,
     /* WINED3DSIH_DCL                   */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE   */ shader_glsl_nop,
+    /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY   */ shader_glsl_nop,
     /* WINED3DSIH_DCL_VERTICES_OUT      */ shader_glsl_nop,
     /* WINED3DSIH_DEF                   */ shader_glsl_nop,
     /* WINED3DSIH_DEFB                  */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 6941434..aaf3446 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -51,6 +51,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_CUT                   */ "cut",
     /* WINED3DSIH_DCL                   */ "dcl",
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE   */ "dcl_inputPrimitive",
+    /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY   */ "dcl_outputTopology",
     /* WINED3DSIH_DCL_VERTICES_OUT      */ "dcl_maxOutputVertexCount",
     /* WINED3DSIH_DEF                   */ "def",
     /* WINED3DSIH_DEFB                  */ "defb",
@@ -1366,7 +1367,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             TRACE(" ");
             shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
         }
-        else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
+        else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
+                || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
         {
             TRACE("%s ", shader_opcode_names[ins.handler_idx]);
             shader_dump_primitive_type(ins.declaration.primitive_type);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 2f9094b..007b9b1 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -101,6 +101,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_USHR                 = 0x55,
     WINED3D_SM4_OP_UTOF                 = 0x56,
     WINED3D_SM4_OP_XOR                  = 0x57,
+    WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY  = 0x5c,
     WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE  = 0x5d,
     WINED3D_SM4_OP_DCL_VERTICES_OUT     = 0x5e,
 };
@@ -116,6 +117,13 @@ enum wined3d_sm4_register_type
     WINED3D_SM4_RT_NULL         = 0xd,
 };
 
+enum wined3d_sm4_output_primitive_type
+{
+    WINED3D_SM4_OUTPUT_PT_POINTLIST     = 0x1,
+    WINED3D_SM4_OUTPUT_PT_LINELIST      = 0x3,
+    WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
+};
+
 enum wined3d_sm4_input_primitive_type
 {
     WINED3D_SM4_INPUT_PT_POINT          = 0x1,
@@ -213,6 +221,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_USHR,                   WINED3DSIH_USHR,                "U",    "UU"},
     {WINED3D_SM4_OP_UTOF,                   WINED3DSIH_UTOF,                "F",    "U"},
     {WINED3D_SM4_OP_XOR,                    WINED3DSIH_XOR,                 "U",    "UU"},
+    {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY,    WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE,    WINED3DSIH_DCL_INPUT_PRIMITIVE, "",     ""},
     {WINED3D_SM4_OP_DCL_VERTICES_OUT,       WINED3DSIH_DCL_VERTICES_OUT,    "",     ""},
 };
@@ -235,6 +244,16 @@ static const enum wined3d_shader_register_type register_type_table[] =
     /* WINED3D_SM4_RT_NULL */           WINED3DSPR_NULL,
 };
 
+static const enum wined3d_primitive_type output_primitive_type_table[] =
+{
+    /* UNKNOWN */                               WINED3D_PT_UNDEFINED,
+    /* WINED3D_SM4_OUTPUT_PT_POINTLIST */       WINED3D_PT_POINTLIST,
+    /* UNKNOWN */                               WINED3D_PT_UNDEFINED,
+    /* WINED3D_SM4_OUTPUT_PT_LINELIST */        WINED3D_PT_LINELIST,
+    /* UNKNOWN */                               WINED3D_PT_UNDEFINED,
+    /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */   WINED3D_PT_TRIANGLESTRIP,
+};
+
 static const enum wined3d_primitive_type input_primitive_type_table[] =
 {
     /* UNKNOWN */                               WINED3D_PT_UNDEFINED,
@@ -562,7 +581,22 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
         FIXME("Skipping modifier 0x%08x.\n", modifier);
     }
 
-    if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
+    if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
+    {
+        enum wined3d_sm4_output_primitive_type primitive_type;
+
+        primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
+        if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
+        {
+            FIXME("Unhandled output primitive type %#x.\n", primitive_type);
+            ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
+        }
+        else
+        {
+            ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
+        }
+    }
+    else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
     {
         enum wined3d_sm4_input_primitive_type primitive_type;
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1900d43..8ce9db9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -440,6 +440,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_CUT,
     WINED3DSIH_DCL,
     WINED3DSIH_DCL_INPUT_PRIMITIVE,
+    WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
     WINED3DSIH_DCL_VERTICES_OUT,
     WINED3DSIH_DEF,
     WINED3DSIH_DEFB,




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