Matteo Bruni : d3dcompiler: Don' t write the shader version tag from the header backend function.
Alexandre Julliard
julliard at winehq.org
Tue Sep 18 14:04:31 CDT 2012
Module: wine
Branch: master
Commit: 4ccffd8fa97fab92c795d0de2b3a5ed3fbc0ebec
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4ccffd8fa97fab92c795d0de2b3a5ed3fbc0ebec
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Tue Sep 18 18:18:06 2012 +0200
d3dcompiler: Don't write the shader version tag from the header backend function.
---
dlls/d3dcompiler_43/bytecodewriter.c | 21 +++------------------
1 files changed, 3 insertions(+), 18 deletions(-)
diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c
index f24ac9d..d10f6bc 100644
--- a/dlls/d3dcompiler_43/bytecodewriter.c
+++ b/dlls/d3dcompiler_43/bytecodewriter.c
@@ -744,12 +744,8 @@ static void vs_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
return;
}
- /* Declare the shader type and version */
- put_dword(buffer, This->version);
-
write_declarations(This, buffer, FALSE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_constF(shader, buffer, FALSE);
- return;
}
static HRESULT find_ps_builtin_semantics(struct bc_writer *This,
@@ -826,8 +822,6 @@ static void ps_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
return;
}
- /* Declare the shader type and version */
- put_dword(buffer, This->version);
write_constF(shader, buffer, FALSE);
}
@@ -847,8 +841,6 @@ static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *s
return;
}
- /* Declare the shader type and version */
- put_dword(buffer, This->version);
write_constF(shader, buffer, FALSE);
}
@@ -1595,14 +1587,10 @@ static void vs_2_header(struct bc_writer *This,
return;
}
- /* Declare the shader type and version */
- put_dword(buffer, This->version);
-
write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_constF(shader, buffer, TRUE);
write_constB(shader, buffer, TRUE);
write_constI(shader, buffer, TRUE);
- return;
}
static void vs_2_srcreg(struct bc_writer *This,
@@ -1875,8 +1863,6 @@ static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *sha
return;
}
- /* Declare the shader type and version */
- put_dword(buffer, This->version);
write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_samplers(shader, buffer);
write_constF(shader, buffer, TRUE);
@@ -2112,16 +2098,12 @@ static const struct bytecode_backend ps_2_x_backend = {
};
static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
- /* Declare the shader type and version */
- put_dword(buffer, This->version);
-
write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_declarations(This, buffer, TRUE, shader->outputs, shader->num_outputs, BWRITERSPR_OUTPUT);
write_constF(shader, buffer, TRUE);
write_constB(shader, buffer, TRUE);
write_constI(shader, buffer, TRUE);
write_samplers(shader, buffer);
- return;
}
static void sm_3_srcreg(struct bc_writer *This,
@@ -2571,6 +2553,9 @@ HRESULT SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWOR
goto error;
}
+ /* Write shader type and version */
+ put_dword(buffer, shader->version);
+
writer->funcs->header(writer, shader, buffer);
if(FAILED(writer->state)) {
hr = writer->state;
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