Henri Verbeet : d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().

Alexandre Julliard julliard at winehq.org
Thu Sep 20 15:05:36 CDT 2012


Module: wine
Branch: master
Commit: 2f350a5a2d90f13596c3aafeff32e4f9fe43749c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2f350a5a2d90f13596c3aafeff32e4f9fe43749c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 19 21:50:19 2012 +0200

d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().

---

 dlls/d3d10core/device.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index b6c29f4..00a34a9 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -947,6 +947,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
     {
         WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
+        return hr;
     }
 
     TRACE("Created geometry shader %p.\n", object);




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