Francois Gouget : wined3d: Remove an unwanted trailing '\n' in shader_dump_register().
Alexandre Julliard
julliard at winehq.org
Thu Sep 20 15:05:36 CDT 2012
Module: wine
Branch: master
Commit: ea61d59651a7bf7109c8b2efdd448b0564b2950e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ea61d59651a7bf7109c8b2efdd448b0564b2950e
Author: Francois Gouget <fgouget at free.fr>
Date: Wed Sep 19 20:43:15 2012 +0200
wined3d: Remove an unwanted trailing '\n' in shader_dump_register().
---
dlls/wined3d/shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 3e309a6..bcff6b1 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1037,7 +1037,7 @@ static void shader_dump_register(const struct wined3d_shader_register *reg,
reg->immconst_data[2], reg->immconst_data[3]);
break;
default:
- TRACE("<unhandled data type %#x>\n", reg->data_type);
+ TRACE("<unhandled data type %#x>", reg->data_type);
break;
}
break;
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