Henri Verbeet : d3d10: Implement d3d10_effect_shader_variable_GetPixelShader().
Alexandre Julliard
julliard at winehq.org
Mon Sep 24 16:04:24 CDT 2012
Module: wine
Branch: master
Commit: 1dcc63c170742d813f8685f4c3e850c9b1058ae9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1dcc63c170742d813f8685f4c3e850c9b1058ae9
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Sep 23 22:14:46 2012 +0200
d3d10: Implement d3d10_effect_shader_variable_GetPixelShader().
---
dlls/d3d10/effect.c | 20 ++++++++++++++++++--
1 files changed, 18 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 902bf5a..edb216b 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -5665,9 +5665,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader)
{
- FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader);
+ struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
+ struct d3d10_effect_shader_variable *s;
- return E_NOTIMPL;
+ TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
+
+ if (v->type->element_count)
+ v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
+
+ if (v->type->basetype != D3D10_SVT_PIXELSHADER)
+ {
+ WARN("Shader is not a pixel shader.\n");
+ return E_FAIL;
+ }
+
+ s = v->data;
+ if ((*shader = s->shader.ps))
+ ID3D10PixelShader_AddRef(*shader);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
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