Christian Costa : d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case.
Alexandre Julliard
julliard at winehq.org
Mon Sep 24 16:04:29 CDT 2012
Module: wine
Branch: master
Commit: 12d11833f71fd2268386bbd846fd52589703ad0c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=12d11833f71fd2268386bbd846fd52589703ad0c
Author: Christian Costa <titan.costa at gmail.com>
Date: Mon Sep 24 22:15:09 2012 +0200
d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case.
---
dlls/d3dx9_36/surface.c | 3 ++-
dlls/d3dx9_36/tests/texture.c | 37 ++++++++++++++++++++++++++++++++-----
2 files changed, 34 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c
index 9f215c7..ab6a9f6 100644
--- a/dlls/d3dx9_36/surface.c
+++ b/dlls/d3dx9_36/surface.c
@@ -542,7 +542,8 @@ HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data,
const struct dds_header *header = src_data;
const BYTE *pixels = (BYTE *)(header + 1);
- if (src_info->ResourceType != D3DRTYPE_TEXTURE)
+ /* Loading a cube texture as a simple texture is also supported (only first face texture is taken) */
+ if ((src_info->ResourceType != D3DRTYPE_TEXTURE) && (src_info->ResourceType != D3DRTYPE_CUBETEXTURE))
return D3DXERR_INVALIDDATA;
width = src_info->Width;
diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 1edfe9e..06e69e2 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -62,11 +62,11 @@ static const unsigned char dds_cube_map[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x00,0x00,
0x00,0xfe,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50,
-0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50,
-0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50,
-0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50,
-0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50,
-0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x50
+0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x51,
+0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x52,
+0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x53,
+0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x54,
+0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xef,0x87,0x0f,0x78,0x05,0x05,0x50,0x55
};
/* 4x4x2 volume map dds, 2 mipmaps */
@@ -1288,6 +1288,10 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DTexture9 *texture;
+ D3DRESOURCETYPE type;
+ D3DSURFACE_DESC desc;
+ D3DLOCKED_RECT lock_rect;
+ int i;
hr = D3DXCreateTextureFromFileInMemory(device, dds_16bit, sizeof(dds_16bit), &texture);
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
@@ -1299,6 +1303,29 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
hr = D3DXCreateTextureFromFileInMemory(device, dds_24bit, sizeof(dds_24bit) - 1, &texture);
ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
+
+ /* Check that D3DXCreateTextureFromFileInMemory accepts cube texture dds file (only first face texture is loaded) */
+ hr = D3DXCreateTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), &texture);
+ ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
+ if (SUCCEEDED(hr))
+ {
+ type = IDirect3DTexture9_GetType(texture);
+ ok(type == D3DRTYPE_TEXTURE, "IDirect3DTexture9_GetType returned %u, expected %u\n", type, D3DRTYPE_TEXTURE);
+ hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
+ ok(hr == D3D_OK, "IDirect3DTexture9_GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
+ ok(desc.Width == 4, "Width is %u, expected 4\n", desc.Width);
+ ok(desc.Height == 4, "Width is %u, expected 4\n", desc.Height);
+ hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY);
+ ok(hr == D3D_OK, "IDirect3DTexture9_LockTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ if (SUCCEEDED(hr))
+ {
+ for (i = 0; i < 16; i++)
+ ok(((BYTE*)lock_rect.pBits)[i] == dds_cube_map[128+i], "Byte at index %u is 0x%02x, expected 0x%02x\n", i, ((BYTE*)lock_rect.pBits)[i], dds_cube_map[144+i]);
+ IDirect3DTexture9_UnlockRect(texture, 0);
+ }
+ IDirect3DTexture9_Release(texture);
+
+ }
}
static void test_D3DXCreateTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
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