Henri Verbeet : wined3d: wined3d_device_set_pixel_shader() never fails.

Alexandre Julliard julliard at winehq.org
Tue Sep 25 15:13:37 CDT 2012


Module: wine
Branch: master
Commit: fc711d495570297cb32cdc1c699f2ffe75943e80
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fc711d495570297cb32cdc1c699f2ffe75943e80

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Sep 25 10:34:42 2012 +0200

wined3d: wined3d_device_set_pixel_shader() never fails.

---

 dlls/d3d8/device.c     |    9 ++++-----
 dlls/d3d9/device.c     |    5 ++---
 dlls/wined3d/device.c  |   22 ++++++++--------------
 include/wine/wined3d.h |    2 +-
 4 files changed, 15 insertions(+), 23 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 709ac52..a313654 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2422,7 +2422,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
     struct d3d8_pixel_shader *shader_impl;
-    HRESULT hr;
 
     TRACE("iface %p, shader %#x.\n", iface, shader);
 
@@ -2430,9 +2429,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
 
     if (!shader)
     {
-        hr = wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
+        wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
         wined3d_mutex_unlock();
-        return hr;
+        return D3D_OK;
     }
 
     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
@@ -2443,10 +2442,10 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD
     }
 
     TRACE("Setting shader %p.\n", shader_impl);
-    hr = wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
+    wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
     wined3d_mutex_unlock();
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 0418d69..c166ad4 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2564,16 +2564,15 @@ static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDir
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
     struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
-    HRESULT hr;
 
     TRACE("iface %p, shader %p.\n", iface, shader);
 
     wined3d_mutex_lock();
-    hr = wined3d_device_set_pixel_shader(device->wined3d_device,
+    wined3d_device_set_pixel_shader(device->wined3d_device,
             shader_obj ? shader_obj->wined3d_shader : NULL);
     wined3d_mutex_unlock();
 
-    return hr;
+    return D3D_OK;
 }
 
 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 664f1bd..19e21a0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2831,39 +2831,33 @@ void device_update_tex_unit_map(struct wined3d_device *device)
         device_map_vsamplers(device, ps, gl_info);
 }
 
-HRESULT CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader)
+void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
     struct wined3d_shader *prev = device->updateStateBlock->state.pixel_shader;
 
     TRACE("device %p, shader %p.\n", device, shader);
 
+    if (shader)
+        wined3d_shader_incref(shader);
+    if (prev)
+        wined3d_shader_decref(prev);
+
     device->updateStateBlock->state.pixel_shader = shader;
     device->updateStateBlock->changed.pixelShader = TRUE;
 
     if (device->isRecordingState)
     {
-        if (shader)
-            wined3d_shader_incref(shader);
-        if (prev)
-            wined3d_shader_decref(prev);
         TRACE("Recording... not performing anything.\n");
-        return WINED3D_OK;
+        return;
     }
 
     if (shader == prev)
     {
         TRACE("Application is setting the old shader over, nothing to do.\n");
-        return WINED3D_OK;
+        return;
     }
 
-    if (shader)
-        wined3d_shader_incref(shader);
-    if (prev)
-        wined3d_shader_decref(prev);
-
     device_invalidate_state(device, STATE_PIXELSHADER);
-
-    return WINED3D_OK;
 }
 
 struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 3a87b25..040fbfe 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2209,7 +2209,7 @@ HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, U
 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
-HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
+void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
         enum wined3d_primitive_type primitive_topology);
 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,




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