=?UTF-8?Q?Rico=20Sch=C3=BCller=20?=: d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
Alexandre Julliard
julliard at winehq.org
Wed Sep 26 14:06:50 CDT 2012
Module: wine
Branch: master
Commit: 5accb12c1298a81a59e7d19080543ebf75635aed
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5accb12c1298a81a59e7d19080543ebf75635aed
Author: Rico Schüller <kgbricola at web.de>
Date: Wed Sep 26 13:57:21 2012 +0200
d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
---
dlls/d3dx9_36/math.c | 19 ++++++++-----------
1 files changed, 8 insertions(+), 11 deletions(-)
diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c
index c6fa19a..9be3011 100644
--- a/dlls/d3dx9_36/math.c
+++ b/dlls/d3dx9_36/math.c
@@ -1338,23 +1338,20 @@ D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D3DXQU
return pout;
}
-D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq)
+D3DXQUATERNION * WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *out, const D3DXQUATERNION *q)
{
- D3DXQUATERNION out;
FLOAT norm;
- TRACE("(%p, %p)\n", pout, pq);
-
- norm = D3DXQuaternionLength(pq);
+ TRACE("out %p, q %p\n", out, q);
- out.x = pq->x / norm;
- out.y = pq->y / norm;
- out.z = pq->z / norm;
- out.w = pq->w / norm;
+ norm = D3DXQuaternionLength(q);
- *pout=out;
+ out->x = q->x / norm;
+ out->y = q->y / norm;
+ out->z = q->z / norm;
+ out->w = q->w / norm;
- return pout;
+ return out;
}
D3DXQUATERNION * WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *out, const D3DXVECTOR3 *v, FLOAT angle)
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