Henri Verbeet : d3d10: Use a union to store effect variable data instead of a void pointer.

Alexandre Julliard julliard at winehq.org
Thu Sep 27 15:39:07 CDT 2012


Module: wine
Branch: master
Commit: 13c00a9d2e6ee24866f6a3e3023eabf6a5c7ae33
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=13c00a9d2e6ee24866f6a3e3023eabf6a5c7ae33

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 26 22:34:00 2012 +0200

d3d10: Use a union to store effect variable data instead of a void pointer.

---

 dlls/d3d10/d3d10_private.h |    7 +++-
 dlls/d3d10/effect.c        |  100 +++++++++++++------------------------------
 2 files changed, 36 insertions(+), 71 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=13c00a9d2e6ee24866f6a3e3023eabf6a5c7ae33



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