Matteo Bruni : wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
Alexandre Julliard
julliard at winehq.org
Thu Apr 11 13:32:20 CDT 2013
Module: wine
Branch: master
Commit: 3e564b1e935ccc39699094903e1666831a70f8b6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3e564b1e935ccc39699094903e1666831a70f8b6
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Apr 11 16:34:30 2013 +0200
wined3d: Use 0 as GL internal format for WINED3DFMT_NULL.
---
dlls/wined3d/utils.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d7cec9b..da8fc7b 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -925,7 +925,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
ARB_FRAMEBUFFER_OBJECT, NULL},
- {WINED3DFMT_NULL, GL_RGBA8, GL_RGBA8, 0,
+ {WINED3DFMT_NULL, 0, 0, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
ARB_FRAMEBUFFER_OBJECT, NULL},
More information about the wine-cvs
mailing list