=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Don' t hardcode the ps_1_3 sampler limit in find_ps_compile_args.

Alexandre Julliard julliard at winehq.org
Mon Apr 15 13:09:41 CDT 2013


Module: wine
Branch: master
Commit: 76234750a5dfdcac182f2b77bc71289d8fcd8300
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=76234750a5dfdcac182f2b77bc71289d8fcd8300

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Apr 13 16:37:17 2013 +0200

wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args.

---

 dlls/wined3d/shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 0431c1f..3aec36c 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2011,7 +2011,7 @@ void find_ps_compile_args(const struct wined3d_state *state,
     if (shader->reg_maps.shader_version.major == 1
             && shader->reg_maps.shader_version.minor <= 3)
     {
-        for (i = 0; i < 4; ++i)
+        for (i = 0; i < shader->limits.sampler; ++i)
         {
             DWORD flags = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS];
 




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