=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.

Alexandre Julliard julliard at winehq.org
Tue Apr 16 13:37:18 CDT 2013


Module: wine
Branch: master
Commit: ea69fa943f18c7fa89a1b85b54f1daeb7c1ce08e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ea69fa943f18c7fa89a1b85b54f1daeb7c1ce08e

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Apr 16 14:48:36 2013 +0200

wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.

---

 dlls/wined3d/glsl_shader.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3493ff2..904d6ec 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5122,6 +5122,9 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
 
     shader_addline(buffer, "#version 120\n");
 
+    if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
+        shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
+
     shader_addline(buffer, "vec4 tmp0, tmp1;\n");
     shader_addline(buffer, "vec4 ret;\n");
     if (tempreg_used || settings->sRGB_write)




More information about the wine-cvs mailing list