=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.
Alexandre Julliard
julliard at winehq.org
Tue Apr 16 13:37:18 CDT 2013
Module: wine
Branch: master
Commit: ea69fa943f18c7fa89a1b85b54f1daeb7c1ce08e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ea69fa943f18c7fa89a1b85b54f1daeb7c1ce08e
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Apr 16 14:48:36 2013 +0200
wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.
---
dlls/wined3d/glsl_shader.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3493ff2..904d6ec 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5122,6 +5122,9 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
shader_addline(buffer, "#version 120\n");
+ if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
+ shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
+
shader_addline(buffer, "vec4 tmp0, tmp1;\n");
shader_addline(buffer, "vec4 ret;\n");
if (tempreg_used || settings->sRGB_write)
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