Henri Verbeet : wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq ().

Alexandre Julliard julliard at winehq.org
Wed Aug 21 14:09:05 CDT 2013


Module: wine
Branch: master
Commit: a2e1a3d4f117b75bee2da85b09d1386715d84963
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a2e1a3d4f117b75bee2da85b09d1386715d84963

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Aug 21 08:29:29 2013 +0200

wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_stream_source_freq().

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1ab93a3..e16a4b8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1611,7 +1611,7 @@ HRESULT CDECL wined3d_device_get_stream_source_freq(const struct wined3d_device
 
     TRACE("device %p, stream_idx %u, divider %p.\n", device, stream_idx, divider);
 
-    stream = &device->updateStateBlock->state.streams[stream_idx];
+    stream = &device->stateBlock->state.streams[stream_idx];
     *divider = stream->flags | stream->frequency;
 
     TRACE("Returning %#x.\n", *divider);




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