Henri Verbeet : wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_scissor_rect ().

Alexandre Julliard julliard at winehq.org
Thu Aug 22 14:18:40 CDT 2013


Module: wine
Branch: master
Commit: 9b721da9a504eaeb87d5eabcc8c184a8fdf63f5e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9b721da9a504eaeb87d5eabcc8c184a8fdf63f5e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Aug 22 09:48:40 2013 +0200

wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_scissor_rect().

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c949a9c..7122006 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2340,7 +2340,7 @@ void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device,
 {
     TRACE("device %p, rect %p.\n", device, rect);
 
-    *rect = device->updateStateBlock->state.scissor_rect;
+    *rect = device->stateBlock->state.scissor_rect;
     TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
 }
 




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