Henri Verbeet : wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_texture_stage_state ().

Alexandre Julliard julliard at winehq.org
Thu Aug 22 14:18:40 CDT 2013


Module: wine
Branch: master
Commit: 6501f2e21522158a4e4908b41a1f20434509af57
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6501f2e21522158a4e4908b41a1f20434509af57

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Aug 22 09:48:41 2013 +0200

wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_texture_stage_state().

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7122006..a4a06a9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3665,7 +3665,7 @@ DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *
         return 0;
     }
 
-    return device->updateStateBlock->state.texture_states[stage][state];
+    return device->stateBlock->state.texture_states[stage][state];
 }
 
 HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,




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