Henri Verbeet : wined3d: Make stateblock_init_default_state() work with a wined3d_state structure instead.

Alexandre Julliard julliard at winehq.org
Tue Aug 27 14:47:55 CDT 2013


Module: wine
Branch: master
Commit: fc5f9d4709d6fbcc86f4828554800d3fb721b32c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fc5f9d4709d6fbcc86f4828554800d3fb721b32c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Aug 27 08:44:58 2013 +0200

wined3d: Make stateblock_init_default_state() work with a wined3d_state structure instead.

---

 dlls/wined3d/device.c          |    4 ++--
 dlls/wined3d/stateblock.c      |    6 ++----
 dlls/wined3d/wined3d_private.h |    2 +-
 3 files changed, 5 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 18dcae4..8a2557b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1169,7 +1169,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
     /* Set up some starting GL setup */
 
     /* Setup all the devices defaults */
-    stateblock_init_default_state(device->stateBlock);
+    state_init_default(&device->stateBlock->state, device);
 
     context = context_acquire(device, swapchain->front_buffer);
 
@@ -5216,7 +5216,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
             TRACE("Created stateblock %p.\n", device->stateBlock);
         device->update_state = &device->stateBlock->state;
 
-        stateblock_init_default_state(device->stateBlock);
+        state_init_default(&device->stateBlock->state, device);
     }
     else
     {
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 1621ba7..c7b68ea 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1168,11 +1168,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
     TRACE("Applied stateblock %p.\n", stateblock);
 }
 
-void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
+void state_init_default(struct wined3d_state *state, struct wined3d_device *device)
 {
-    struct wined3d_device *device = stateblock->device;
     const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-    struct wined3d_state *state = &stateblock->state;
     union
     {
         struct wined3d_line_pattern lp;
@@ -1193,7 +1191,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
         0.0f, 0.0f, 0.0f, 1.0f,
     }}};
 
-    TRACE("stateblock %p.\n", stateblock);
+    TRACE("state %p, device %p.\n", state, device);
 
     /* Set some of the defaults for lights, transforms etc */
     state->transforms[WINED3D_TS_PROJECTION] = identity;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2e113ef..89a4be7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2453,8 +2453,8 @@ struct wined3d_stateblock
 };
 
 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
-void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
 
+void state_init_default(struct wined3d_state *state, struct wined3d_device *device) DECLSPEC_HIDDEN;
 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
 
 /* Direct3D terminology with little modifications. We do not have an issued state




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