=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d9/tests: Add UpdateTexture tests with volumes.
Alexandre Julliard
julliard at winehq.org
Tue Aug 27 14:47:56 CDT 2013
Module: wine
Branch: master
Commit: 9dcca7ba8adf3bdc306630240380ae779733165c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9dcca7ba8adf3bdc306630240380ae779733165c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Aug 27 12:36:22 2013 +0200
d3d9/tests: Add UpdateTexture tests with volumes.
---
dlls/d3d9/tests/device.c | 158 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 158 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 584f827..d705e3e 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -6538,6 +6538,163 @@ out:
DestroyWindow(window);
}
+static void test_update_volumetexture(void)
+{
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d9;
+ HWND window;
+ HRESULT hr;
+ IDirect3DVolumeTexture9 *src, *dst;
+ unsigned int i;
+ D3DLOCKED_BOX locked_box;
+ ULONG refcount;
+ D3DCAPS9 caps;
+ static const struct
+ {
+ D3DPOOL src_pool, dst_pool;
+ HRESULT hr;
+ }
+ tests[] =
+ {
+ { D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
+ { D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
+ { D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK },
+ { D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
+
+ { D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
+ { D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
+ { D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
+ { D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
+
+ { D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
+ { D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
+ { D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
+ { D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
+
+ { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
+ { D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
+ { D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
+ { D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
+ };
+ static const struct
+ {
+ UINT src_size, dst_size;
+ UINT src_lvl, dst_lvl;
+ D3DFORMAT src_fmt, dst_fmt;
+ }
+ tests2[] =
+ {
+ { 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
+ { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
+ { 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
+ { 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
+ { 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
+ { 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */
+ { 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */
+ { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */
+ };
+
+ if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
+ {
+ skip("Failed to create IDirect3D9 object, skipping tests.\n");
+ return;
+ }
+
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ if (!(device = create_device(d3d9, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D9_Release(d3d9);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
+ if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
+ {
+ skip("Volume textures not supported, skipping test.\n");
+ goto out;
+ }
+
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
+ {
+ DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
+ DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
+
+ hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage,
+ D3DFMT_A8R8G8B8, tests[i].src_pool, &src, NULL);
+ ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage,
+ D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst, NULL);
+ ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
+
+ hr = IDirect3DVolumeTexture9_LockBox(src, 0, &locked_box, NULL, 0);
+ ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
+ *((DWORD *)locked_box.pBits) = 0x11223344;
+ hr = IDirect3DVolumeTexture9_UnlockBox(src, 0);
+ ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst);
+ ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
+ hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool);
+
+ if (SUCCEEDED(hr))
+ {
+ DWORD content = *((DWORD *)locked_box.pBits);
+ hr = IDirect3DVolumeTexture9_LockBox(dst, 0, &locked_box, NULL, 0);
+ ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
+ ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content);
+ hr = IDirect3DVolumeTexture9_UnlockBox(dst, 0);
+ ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
+ }
+ IDirect3DVolumeTexture9_Release(src);
+ IDirect3DVolumeTexture9_Release(dst);
+ }
+
+ if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
+ {
+ skip("Mipmapped volume maps not supported.\n");
+ goto out;
+ }
+
+ for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++)
+ {
+ hr = IDirect3DDevice9_CreateVolumeTexture(device,
+ tests2[i].src_size, tests2[i].src_size, tests2[i].src_size,
+ tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src, NULL);
+ ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
+ hr = IDirect3DDevice9_CreateVolumeTexture(device,
+ tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size,
+ tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst, NULL);
+ ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
+
+ hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst);
+ if (FAILED(hr))
+ todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
+ else
+ ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
+
+ IDirect3DVolumeTexture9_Release(src);
+ IDirect3DVolumeTexture9_Release(dst);
+ }
+
+ /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
+ * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
+ * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
+ * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
+ * memory access is silently ignored by the runtime, in the kernel or on the GPU.
+ *
+ * I'm not adding tests for this behavior until an application needs it. */
+
+out:
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D9_Release(d3d9);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@@ -6629,6 +6786,7 @@ START_TEST(device)
test_npot_textures();
test_vidmem_accounting();
test_volume_locking();
+ test_update_volumetexture();
}
out:
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