=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Don' t check for render target usage in wined3d_surface_set_mem.

Alexandre Julliard julliard at winehq.org
Fri Dec 13 12:46:29 CST 2013


Module: wine
Branch: master
Commit: a1762ba8a46eca5c7ef1e6a509cdc39fbbb44f2c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a1762ba8a46eca5c7ef1e6a509cdc39fbbb44f2c

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Dec 13 12:30:12 2013 +0100

wined3d: Don't check for render target usage in wined3d_surface_set_mem.

Ddraw and d3d9 already take care of this.

---

 dlls/wined3d/surface.c |    7 -------
 1 files changed, 0 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8c40516..f18bab1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2611,13 +2611,6 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
         return WINED3DERR_INVALIDCALL;
     }
 
-    /* Render targets depend on their hdc, and we can't create an hdc on a user pointer. */
-    if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
-    {
-        ERR("Not supported on render targets.\n");
-        return WINED3DERR_INVALIDCALL;
-    }
-
     if (mem && mem != surface->resource.allocatedMemory)
     {
         /* Do I have to copy the old surface content? */




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