=?UTF-8?Q?Ri=C4=8Dardas=20Barkauskas=20?=: wined3d: Rename bsize to content_size to reflect usage.

Alexandre Julliard julliard at winehq.org
Tue Feb 26 13:48:15 CST 2013


Module: wine
Branch: master
Commit: b5ff0a6983c2b732e90f86ae9e4d15a688aa78fd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b5ff0a6983c2b732e90f86ae9e4d15a688aa78fd

Author: Ričardas Barkauskas <rbarkauskas at codeweavers.com>
Date:   Mon Feb 25 22:49:29 2013 +0200

wined3d: Rename bsize to content_size to reflect usage.

---

 dlls/wined3d/arb_program_shader.c |    4 ++--
 dlls/wined3d/shader.c             |   16 ++++++++--------
 dlls/wined3d/wined3d_private.h    |    2 +-
 3 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e8da805..b069335 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3890,7 +3890,7 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
     TRACE("Created hw pixel shader, prg=%d\n", retval);
     /* Create the program and check for errors */
     GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
-               buffer->bsize, buffer->buffer));
+               buffer->content_size, buffer->buffer));
     checkGLcall("glProgramStringARB()");
 
     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
@@ -4303,7 +4303,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
     TRACE("Created hw vertex shader, prg=%d\n", ret);
     /* Create the program and check for errors */
     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
-               buffer->bsize, buffer->buffer));
+               buffer->content_size, buffer->buffer));
     checkGLcall("glProgramStringARB()");
 
     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2c65e71..0616f0a 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -238,7 +238,7 @@ static const struct wined3d_shader_frontend *shader_select_frontend(DWORD versio
 void shader_buffer_clear(struct wined3d_shader_buffer *buffer)
 {
     buffer->buffer[0] = '\0';
-    buffer->bsize = 0;
+    buffer->content_size = 0;
     buffer->lineNo = 0;
     buffer->newline = TRUE;
 }
@@ -263,22 +263,22 @@ void shader_buffer_free(struct wined3d_shader_buffer *buffer)
 
 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args)
 {
-    char *base = buffer->buffer + buffer->bsize;
+    char *base = buffer->buffer + buffer->content_size;
     int rc;
 
-    rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
+    rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->content_size, format, args);
 
-    if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
+    if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->content_size /* C99 */)
     {
         ERR("The buffer allocated for the shader program string "
             "is too small at %d bytes.\n", SHADER_PGMSIZE);
-        buffer->bsize = SHADER_PGMSIZE - 1;
+        buffer->content_size = SHADER_PGMSIZE - 1;
         return -1;
     }
 
     if (buffer->newline)
     {
-        TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
+        TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->content_size, base);
         buffer->newline = FALSE;
     }
     else
@@ -286,8 +286,8 @@ int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va
         TRACE("%s", base);
     }
 
-    buffer->bsize += rc;
-    if (buffer->buffer[buffer->bsize-1] == '\n')
+    buffer->content_size += rc;
+    if (buffer->buffer[buffer->content_size-1] == '\n')
     {
         ++buffer->lineNo;
         buffer->newline = TRUE;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 45f6b29..1e9a3a9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -407,7 +407,7 @@ enum wined3d_shader_rel_op
 struct wined3d_shader_buffer
 {
     char *buffer;
-    unsigned int bsize;
+    unsigned int content_size;
     unsigned int lineNo;
     BOOL newline;
 };




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