Matteo Bruni : wined3d: Add a missing destroy_dummy_textures() call.

Alexandre Julliard julliard at winehq.org
Wed Jul 24 14:55:26 CDT 2013


Module: wine
Branch: master
Commit: 42cfbb825c3293f63b4af2122afcb478c6491c74
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=42cfbb825c3293f63b4af2122afcb478c6491c74

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Jul 22 20:24:30 2013 +0200

wined3d: Add a missing destroy_dummy_textures() call.

---

 dlls/wined3d/device.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 464181f..07bb130 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1329,6 +1329,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
     /* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
     device->blitter->free_private(device);
     device->shader_backend->shader_free_private(device);
+    destroy_dummy_textures(device, gl_info);
 
     /* Release the buffers (with sanity checks)*/
     if (device->onscreen_depth_stencil)




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