Christian Costa : d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader.
Alexandre Julliard
julliard at winehq.org
Mon Jul 29 14:01:17 CDT 2013
Module: wine
Branch: master
Commit: a8728893b7ed793a1f57f47e948f838244cdd95b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a8728893b7ed793a1f57f47e948f838244cdd95b
Author: Christian Costa <titan.costa at gmail.com>
Date: Tue Jul 23 08:20:30 2013 +0200
d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader.
---
dlls/d3dx9_36/shader.c | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 15dbb7a..457036b 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -368,7 +368,14 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO
function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
if (SUCCEEDED(hr) && constant_table)
+ {
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
+ if (FAILED(hr))
+ {
+ ID3DXBuffer_Release(*shader);
+ *shader = NULL;
+ }
+ }
return hr;
}
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