Henri Verbeet : wined3d: Fix a typo in shader_glsl_generate_ffp_fragment_shader().
Alexandre Julliard
julliard at winehq.org
Fri Jun 7 11:45:12 CDT 2013
Module: wine
Branch: master
Commit: f52d4044eb1bcb4acdab42588d6d2630497ccb29
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f52d4044eb1bcb4acdab42588d6d2630497ccb29
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jun 7 10:17:52 2013 +0200
wined3d: Fix a typo in shader_glsl_generate_ffp_fragment_shader().
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 57f22de..6afc3d8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5405,7 +5405,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
shader_addline(buffer, "void main()\n{\n");
if (lowest_disabled_stage < 7 && settings->emul_clipplanes)
- shader_addline(buffer, "if (any(lessThan(gl_texCoord[7], vec4(0.0)))) discard;\n");
+ shader_addline(buffer, "if (any(lessThan(gl_TexCoord[7], vec4(0.0)))) discard;\n");
/* Generate texture sampling instructions) */
for (stage = 0; stage < MAX_TEXTURES && settings->op[stage].cop != WINED3D_TOP_DISABLE; ++stage)
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