Henri Verbeet : wined3d: Avoid the position_float4() fixup if the vertex pipe can handle pre-transformed vertices itself.

Alexandre Julliard julliard at winehq.org
Mon Jun 17 14:07:47 CDT 2013


Module: wine
Branch: master
Commit: 4272d92f93fc9d458822da0b738f2a084e405c2a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4272d92f93fc9d458822da0b738f2a084e405c2a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Jun 17 09:07:48 2013 +0200

wined3d: Avoid the position_float4() fixup if the vertex pipe can handle pre-transformed vertices itself.

---

 dlls/wined3d/directx.c |   12 +++++++++---
 1 files changed, 9 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c97225c..760fa34 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4682,12 +4682,18 @@ static void WINE_GLAPI warn_no_specular_func(const void *data)
     WARN("GL_EXT_secondary_color not supported\n");
 }
 
-static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
+static void wined3d_adapter_init_ffp_attrib_ops(const struct wined3d_adapter *adapter)
 {
+    const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
+    const struct wined3d_gl_info *gl_info = &adapter->gl_info;
+
     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
-    position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
+    if (!d3d_info->xyzrhw)
+        position_funcs[WINED3D_FFP_EMIT_FLOAT4]  = position_float4;
+    else
+        position_funcs[WINED3D_FFP_EMIT_FLOAT4]  = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex4fv;
     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
@@ -5031,7 +5037,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
 
     WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
 
-    fillGLAttribFuncs(&adapter->gl_info);
+    wined3d_adapter_init_ffp_attrib_ops(adapter);
 
     return TRUE;
 }




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