Christian Costa : d3dcompiler: Add a LUT to find compilation targets info.

Alexandre Julliard julliard at winehq.org
Mon May 13 15:02:44 CDT 2013


Module: wine
Branch: master
Commit: 6e77816301dfca0e07de2625daf8b358128ad879
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6e77816301dfca0e07de2625daf8b358128ad879

Author: Christian Costa <titan.costa at gmail.com>
Date:   Sun May 12 23:55:51 2013 +0200

d3dcompiler: Add a LUT to find compilation targets info.

---

 dlls/d3dcompiler_43/compiler.c            |  135 ++++++++++++++++++++++++-----
 dlls/d3dcompiler_43/d3dcompiler_private.h |    3 +-
 2 files changed, 115 insertions(+), 23 deletions(-)

diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 4942985..985fc72 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -490,6 +490,103 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
     return hr;
 }
 
+struct target_info {
+    const char *name;
+    enum shader_type type;
+    DWORD sm_major;
+    DWORD sm_minor;
+    DWORD level_major;
+    DWORD level_minor;
+    BOOL sw;
+    BOOL support;
+};
+
+/* Must be kept sorted for binary search */
+static const struct target_info targets_info[] = {
+    { "cs_4_0",            ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
+    { "cs_4_1",            ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
+    { "cs_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+    { "ds_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+    { "fx_2_0",            ST_UNKNOWN, 2, 0, 0, 0, FALSE, FALSE },
+    { "fx_4_0",            ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
+    { "fx_4_1",            ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
+    { "fx_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+    { "gs_4_0",            ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
+    { "gs_4_1",            ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
+    { "gs_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+    { "hs_5_0",            ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
+    { "ps.1.0",            ST_PIXEL,   1, 0, 0, 0, FALSE, TRUE  },
+    { "ps.1.1",            ST_PIXEL,   1, 1, 0, 0, FALSE, FALSE },
+    { "ps.1.2",            ST_PIXEL,   1, 2, 0, 0, FALSE, FALSE },
+    { "ps.1.3",            ST_PIXEL,   1, 3, 0, 0, FALSE, FALSE },
+    { "ps.1.4",            ST_PIXEL,   1, 4, 0, 0, FALSE, FALSE },
+    { "ps.2.0",            ST_PIXEL,   2, 0, 0, 0, FALSE, TRUE  },
+    { "ps.2.a",            ST_PIXEL,   2, 1, 0, 0, FALSE, FALSE },
+    { "ps.2.b",            ST_PIXEL,   2, 2, 0, 0, FALSE, FALSE },
+    { "ps.2.sw",           ST_PIXEL,   2, 0, 0, 0, TRUE,  FALSE },
+    { "ps.3.0",            ST_PIXEL,   3, 0, 0, 0, FALSE, TRUE  },
+    { "ps_1_0",            ST_PIXEL,   1, 0, 0, 0, FALSE, TRUE  },
+    { "ps_1_1",            ST_PIXEL,   1, 1, 0, 0, FALSE, FALSE },
+    { "ps_1_2",            ST_PIXEL,   1, 2, 0, 0, FALSE, FALSE },
+    { "ps_1_3",            ST_PIXEL,   1, 3, 0, 0, FALSE, FALSE },
+    { "ps_1_4",            ST_PIXEL,   1, 4, 0, 0, FALSE, FALSE },
+    { "ps_2_0",            ST_PIXEL,   2, 0, 0, 0, FALSE, TRUE  },
+    { "ps_2_a",            ST_PIXEL,   2, 1, 0, 0, FALSE, FALSE },
+    { "ps_2_b",            ST_PIXEL,   2, 2, 0, 0, FALSE, FALSE },
+    { "ps_2_sw",           ST_PIXEL,   2, 0, 0, 0, TRUE,  FALSE },
+    { "ps_3_0",            ST_PIXEL,   3, 0, 0, 0, FALSE, TRUE  },
+    { "ps_3_sw",           ST_PIXEL,   3, 0, 0, 0, TRUE,  FALSE },
+    { "ps_4_0",            ST_PIXEL,   4, 0, 0, 0, FALSE, TRUE  },
+    { "ps_4_0_level_9_0",  ST_PIXEL,   4, 0, 9, 0, FALSE, FALSE },
+    { "ps_4_0_level_9_1",  ST_PIXEL,   4, 0, 9, 1, FALSE, FALSE },
+    { "ps_4_0_level_9_3",  ST_PIXEL,   4, 0, 9, 3, FALSE, FALSE },
+    { "ps_4_1",            ST_PIXEL,   4, 1, 0, 0, FALSE, TRUE  },
+    { "ps_5_0",            ST_PIXEL,   5, 0, 0, 0, FALSE, TRUE  },
+    { "tx_1_0",            ST_UNKNOWN, 1, 0, 0, 0, FALSE, FALSE },
+    { "vs.1.0",            ST_VERTEX,  1, 0, 0, 0, FALSE, TRUE  },
+    { "vs.1.1",            ST_VERTEX,  1, 1, 0, 0, FALSE, TRUE  },
+    { "vs.2.0",            ST_VERTEX,  2, 0, 0, 0, FALSE, TRUE  },
+    { "vs.2.a",            ST_VERTEX,  2, 1, 0, 0, FALSE, FALSE },
+    { "vs.2.sw",           ST_VERTEX,  2, 0, 0, 0, TRUE,  FALSE },
+    { "vs.3.0",            ST_VERTEX,  3, 0, 0, 0, FALSE, TRUE  },
+    { "vs.3.sw",           ST_VERTEX,  3, 0, 0, 0, TRUE,  FALSE },
+    { "vs_1_0",            ST_VERTEX,  1, 0, 0, 0, FALSE, TRUE  },
+    { "vs_1_1",            ST_VERTEX,  1, 1, 0, 0, FALSE, TRUE  },
+    { "vs_2_0",            ST_VERTEX,  2, 0, 0, 0, FALSE, TRUE  },
+    { "vs_2_a",            ST_VERTEX,  2, 1, 0, 0, FALSE, FALSE },
+    { "vs_2_sw",           ST_VERTEX,  2, 0, 0, 0, TRUE,  FALSE },
+    { "vs_3_0",            ST_VERTEX,  3, 0, 0, 0, FALSE, TRUE  },
+    { "vs_3_sw",           ST_VERTEX,  3, 0, 0, 0, TRUE,  FALSE },
+    { "vs_4_0",            ST_VERTEX,  4, 0, 0, 0, FALSE, TRUE  },
+    { "vs_4_0_level_9_0",  ST_VERTEX,  4, 0, 9, 0, FALSE, FALSE },
+    { "vs_4_0_level_9_1",  ST_VERTEX,  4, 0, 9, 1, FALSE, FALSE },
+    { "vs_4_0_level_9_3",  ST_VERTEX,  4, 0, 9, 3, FALSE, FALSE },
+    { "vs_4_1",            ST_VERTEX,  4, 1, 0, 0, FALSE, TRUE  },
+    { "vs_5_0",            ST_VERTEX,  5, 0, 0, 0, FALSE, TRUE  },
+};
+
+static const struct target_info * get_target_info(const char *target)
+{
+    LONG min = 0;
+    LONG max = sizeof(targets_info) / sizeof(targets_info[0]) - 1;
+    LONG cur;
+    int res;
+
+    while (min <= max)
+    {
+        cur = (min + max) / 2;
+        res = strcmp(target, targets_info[cur].name);
+        if (res < 0)
+            max = cur - 1;
+        else if (res > 0)
+            min = cur + 1;
+        else
+            return &targets_info[cur];
+    }
+
+    return NULL;
+}
+
 static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
         ID3DBlob **shader_blob, ID3DBlob **error_messages)
 {
@@ -500,38 +597,32 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
     ID3DBlob *buffer;
     char *pos;
     enum shader_type shader_type;
+    const struct target_info *info;
 
     TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
 
-    TRACE("Parsing compilation target %s.\n", debugstr_a(target));
-    if (strlen(target) != 6 || target[1] != 's' || target[2] != '_' || target[4] != '_')
+    TRACE("Checking compilation target %s\n", debugstr_a(target));
+    info = get_target_info(target);
+    if (!info)
     {
-        FIXME("Unknown compilation target %s.\n", debugstr_a(target));
+        FIXME("Unknown compilation target %s\n", debugstr_a(target));
         return D3DERR_INVALIDCALL;
     }
-
-    if (target[0] == 'v')
-        shader_type = ST_VERTEX;
-    else if (target[0] == 'p')
-        shader_type = ST_PIXEL;
     else
     {
-        FIXME("Unsupported shader target type %s.\n", debugstr_a(target));
-        return D3DERR_INVALIDCALL;
+        if (!info->support)
+        {
+            FIXME("Compilation target %s not yet supported\n", debugstr_a(target));
+            return D3DERR_INVALIDCALL;
+        }
+        else
+        {
+            shader_type = info->type;
+            major = info->sm_major;
+            minor = info->sm_minor;
+        }
     }
 
-    major = target[3] - '0';
-    if (major == 0 || major > 5)
-    {
-        FIXME("Unsupported shader target major version %d.\n", major);
-        return D3DERR_INVALIDCALL;
-    }
-    minor = target[5] - '0';
-    if (minor > 1 || (minor == 1 && (shader_type != ST_VERTEX || major > 1)))
-    {
-        FIXME("Unsupported shader target minor version %d.\n", minor);
-        return D3DERR_INVALIDCALL;
-    }
     shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages);
 
     if (messages)
diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h
index c8a92f1..d25b4e5 100644
--- a/dlls/d3dcompiler_43/d3dcompiler_private.h
+++ b/dlls/d3dcompiler_43/d3dcompiler_private.h
@@ -49,8 +49,9 @@ const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) D
 
 enum shader_type
 {
+    ST_UNKNOWN,
     ST_VERTEX,
-    ST_PIXEL,
+    ST_PIXEL
 };
 
 typedef enum BWRITER_COMPARISON_TYPE {




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