=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Initialize the gl_info pointer from the context.

Alexandre Julliard julliard at winehq.org
Wed May 15 14:20:00 CDT 2013


Module: wine
Branch: master
Commit: 121bd9d20108178fb14d1f335c95eb6ddb917edf
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=121bd9d20108178fb14d1f335c95eb6ddb917edf

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue May 14 23:46:01 2013 +0200

wined3d: Initialize the gl_info pointer from the context.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6a901e3..405a123 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7042,7 +7042,7 @@ static void upload_palette(const struct wined3d_surface *surface, struct wined3d
 {
     BYTE table[256][4];
     struct wined3d_device *device = surface->resource.device;
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+    const struct wined3d_gl_info *gl_info = context->gl_info;
     struct arbfp_blit_priv *priv = device->blit_priv;
     BOOL colorkey = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) != 0;
 




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