=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Initialize the gl_info pointer from the context.
Alexandre Julliard
julliard at winehq.org
Wed May 15 14:20:00 CDT 2013
Module: wine
Branch: master
Commit: 121bd9d20108178fb14d1f335c95eb6ddb917edf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=121bd9d20108178fb14d1f335c95eb6ddb917edf
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue May 14 23:46:01 2013 +0200
wined3d: Initialize the gl_info pointer from the context.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6a901e3..405a123 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7042,7 +7042,7 @@ static void upload_palette(const struct wined3d_surface *surface, struct wined3d
{
BYTE table[256][4];
struct wined3d_device *device = surface->resource.device;
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ const struct wined3d_gl_info *gl_info = context->gl_info;
struct arbfp_blit_priv *priv = device->blit_priv;
BOOL colorkey = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) != 0;
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