Francois Gouget : wined3d: Add a trailing '\n' to a shader_addline() call.

Alexandre Julliard julliard at winehq.org
Thu May 30 14:51:32 CDT 2013


Module: wine
Branch: master
Commit: 49dbf2464fdcb478f7fb593de2baec91a9d5bb45
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=49dbf2464fdcb478f7fb593de2baec91a9d5bb45

Author: Francois Gouget <fgouget at free.fr>
Date:   Thu May 30 19:08:31 2013 +0200

wined3d: Add a trailing '\n' to a shader_addline() call.

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 8316e83..fb96463 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4977,7 +4977,7 @@ static GLhandleARB shader_glsl_generate_ffp_vertex_shader(struct wined3d_shader_
                 shader_addline(buffer, "r = reflect(normalize(ec_pos.xyz), normal);\n");
                 shader_addline(buffer, "m = 2.0 * length(vec3(r.x, r.y, r.z + 1.0));\n");
                 shader_addline(buffer, "gl_TexCoord[%u] = gl_TextureMatrix[%u]"
-                        " * vec4(r.x / m + 0.5, r.y / m + 0.5, 0.0, 1.0);", i, i);
+                        " * vec4(r.x / m + 0.5, r.y / m + 0.5, 0.0, 1.0);\n", i, i);
                 break;
 
             default:




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