Henri Verbeet : d3drm: Avoid LPDIRECT3DRMANIMATIONSET2.

Alexandre Julliard julliard at winehq.org
Fri May 31 14:34:12 CDT 2013


Module: wine
Branch: master
Commit: 007d50e9836c9cfc679fa044147525a9afc99ab7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=007d50e9836c9cfc679fa044147525a9afc99ab7

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu May 30 22:34:19 2013 +0200

d3drm: Avoid LPDIRECT3DRMANIMATIONSET2.

---

 dlls/d3drm/d3drm.c |    7 ++-----
 include/d3drm.h    |    2 +-
 2 files changed, 3 insertions(+), 6 deletions(-)

diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index de6945b..df3b9cc 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -931,12 +931,9 @@ static HRESULT WINAPI IDirect3DRM3Impl_CreateAnimation(IDirect3DRM3 *iface, IDir
     return E_NOTIMPL;
 }
 
-static HRESULT WINAPI IDirect3DRM3Impl_CreateAnimationSet(IDirect3DRM3* iface,
-                                                          LPDIRECT3DRMANIMATIONSET2* AnimationSet)
+static HRESULT WINAPI IDirect3DRM3Impl_CreateAnimationSet(IDirect3DRM3 *iface, IDirect3DRMAnimationSet2 **set)
 {
-    IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface);
-
-    FIXME("(%p/%p)->(%p): stub\n", iface, This, AnimationSet);
+    FIXME("iface %p, set %p stub!\n", iface, set);
 
     return E_NOTIMPL;
 }
diff --git a/include/d3drm.h b/include/d3drm.h
index e33a67b..4a6ae4c 100644
--- a/include/d3drm.h
+++ b/include/d3drm.h
@@ -345,7 +345,7 @@ DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
     STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
     STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
     STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE;
-    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE;
+    STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE;
     STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
     STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
     STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,




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