Henri Verbeet : wined3d: Send render target binding updates through the command stream.

Alexandre Julliard julliard at winehq.org
Tue Oct 1 14:54:27 CDT 2013


Module: wine
Branch: master
Commit: 438b672660753f9d84c25e8b31be97a2f5487ef0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=438b672660753f9d84c25e8b31be97a2f5487ef0

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct  1 10:38:29 2013 +0200

wined3d: Send render target binding updates through the command stream.

---

 dlls/wined3d/cs.c              |   30 ++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |    3 +--
 dlls/wined3d/wined3d_private.h |    2 ++
 3 files changed, 33 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index b9f2929..b182912 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -30,6 +30,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_DRAW,
     WINED3D_CS_OP_SET_VIEWPORT,
     WINED3D_CS_OP_SET_SCISSOR_RECT,
+    WINED3D_CS_OP_SET_RENDER_TARGET,
 };
 
 struct wined3d_cs_present
@@ -76,6 +77,13 @@ struct wined3d_cs_set_scissor_rect
     const RECT *rect;
 };
 
+struct wined3d_cs_set_render_target
+{
+    enum wined3d_cs_op opcode;
+    UINT render_target_idx;
+    struct wined3d_surface *render_target;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -198,6 +206,27 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_render_target(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_render_target *op = data;
+
+    cs->state.fb->render_targets[op->render_target_idx] = op->render_target;
+    device_invalidate_state(cs->device, STATE_FRAMEBUFFER);
+}
+
+void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
+        struct wined3d_surface *render_target)
+{
+    struct wined3d_cs_set_render_target *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_RENDER_TARGET;
+    op->render_target_idx = render_target_idx;
+    op->render_target = render_target;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
@@ -205,6 +234,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_DRAW                   */ wined3d_cs_exec_draw,
     /* WINED3D_CS_OP_SET_VIEWPORT           */ wined3d_cs_exec_set_viewport,
     /* WINED3D_CS_OP_SET_SCISSOR_RECT       */ wined3d_cs_exec_set_scissor_rect,
+    /* WINED3D_CS_OP_SET_RENDER_TARGET      */ wined3d_cs_exec_set_render_target,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 5f4cafb..46057c3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4032,13 +4032,12 @@ HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device,
     if (render_target)
         wined3d_surface_incref(render_target);
     device->fb.render_targets[render_target_idx] = render_target;
+    wined3d_cs_emit_set_render_target(device->cs, render_target_idx, render_target);
     /* Release after the assignment, to prevent device_resource_released()
      * from seeing the surface as still in use. */
     if (prev)
         wined3d_surface_decref(prev);
 
-    device_invalidate_state(device, STATE_FRAMEBUFFER);
-
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f5665dd..d8c66b7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2486,6 +2486,8 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_coun
 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
         const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
+        struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
 




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