Henri Verbeet : wined3d: Send vertex buffer binding updates through the command stream.

Alexandre Julliard julliard at winehq.org
Wed Oct 2 15:49:12 CDT 2013


Module: wine
Branch: master
Commit: 57ec706ddea980faff67944d922b9622ca76948c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=57ec706ddea980faff67944d922b9622ca76948c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Oct  2 09:55:26 2013 +0200

wined3d: Send vertex buffer binding updates through the command stream.

---

 dlls/wined3d/cs.c              |   46 ++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |   21 +----------------
 dlls/wined3d/wined3d_private.h |    2 +
 3 files changed, 50 insertions(+), 19 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 1e427f4..cdb49ce 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -33,6 +33,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_RENDER_TARGET,
     WINED3D_CS_OP_SET_DEPTH_STENCIL,
     WINED3D_CS_OP_SET_VERTEX_DECLARATION,
+    WINED3D_CS_OP_SET_STREAM_SOURCE,
 };
 
 struct wined3d_cs_present
@@ -98,6 +99,15 @@ struct wined3d_cs_set_vertex_declaration
     struct wined3d_vertex_declaration *declaration;
 };
 
+struct wined3d_cs_set_stream_source
+{
+    enum wined3d_cs_op opcode;
+    UINT stream_idx;
+    struct wined3d_buffer *buffer;
+    UINT offset;
+    UINT stride;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -310,6 +320,41 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_stream_source *op = data;
+    struct wined3d_stream_state *stream;
+    struct wined3d_buffer *prev;
+
+    stream = &cs->state.streams[op->stream_idx];
+    prev = stream->buffer;
+    stream->buffer = op->buffer;
+    stream->offset = op->offset;
+    stream->stride = op->stride;
+
+    if (op->buffer)
+        InterlockedIncrement(&op->buffer->resource.bind_count);
+    if (prev)
+        InterlockedDecrement(&prev->resource.bind_count);
+
+    device_invalidate_state(cs->device, STATE_STREAMSRC);
+}
+
+void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
+        struct wined3d_buffer *buffer, UINT offset, UINT stride)
+{
+    struct wined3d_cs_set_stream_source *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
+    op->stream_idx = stream_idx;
+    op->buffer = buffer;
+    op->offset = offset;
+    op->stride = stride;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
@@ -320,6 +365,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_RENDER_TARGET      */ wined3d_cs_exec_set_render_target,
     /* WINED3D_CS_OP_SET_DEPTH_STENCIL      */ wined3d_cs_exec_set_depth_stencil,
     /* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
+    /* WINED3D_CS_OP_SET_STREAM_SOURCE      */ wined3d_cs_exec_set_stream_source,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d581479..6b6234b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1239,29 +1239,12 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
         stream->offset = offset;
     }
 
-    /* Handle recording of state blocks. */
-    if (device->recording)
-    {
-        TRACE("Recording... not performing anything.\n");
-        if (buffer)
-            wined3d_buffer_incref(buffer);
-        if (prev_buffer)
-            wined3d_buffer_decref(prev_buffer);
-        return WINED3D_OK;
-    }
-
     if (buffer)
-    {
-        InterlockedIncrement(&buffer->resource.bind_count);
         wined3d_buffer_incref(buffer);
-    }
+    if (!device->recording)
+        wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride);
     if (prev_buffer)
-    {
-        InterlockedDecrement(&prev_buffer->resource.bind_count);
         wined3d_buffer_decref(prev_buffer);
-    }
-
-    device_invalidate_state(device, STATE_STREAMSRC);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 648780f..719aa87 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2490,6 +2490,8 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur
 void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
         struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
+        struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
         struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;




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