Henri Verbeet : wined3d: Send index buffer binding updates through the command stream.

Alexandre Julliard julliard at winehq.org
Thu Oct 3 15:18:01 CDT 2013


Module: wine
Branch: master
Commit: d61b14371a4d65da9106b199031d4330b546d792
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d61b14371a4d65da9106b199031d4330b546d792

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Oct  3 08:54:12 2013 +0200

wined3d: Send index buffer binding updates through the command stream.

---

 dlls/wined3d/cs.c              |   39 +++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |   32 ++++++++++----------------------
 dlls/wined3d/wined3d_private.h |    2 ++
 3 files changed, 51 insertions(+), 22 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 5add94d..0f060b4 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -35,6 +35,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_VERTEX_DECLARATION,
     WINED3D_CS_OP_SET_STREAM_SOURCE,
     WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
+    WINED3D_CS_OP_SET_INDEX_BUFFER,
 };
 
 struct wined3d_cs_present
@@ -117,6 +118,13 @@ struct wined3d_cs_set_stream_source_freq
     UINT flags;
 };
 
+struct wined3d_cs_set_index_buffer
+{
+    enum wined3d_cs_op opcode;
+    struct wined3d_buffer *buffer;
+    enum wined3d_format_id format_id;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -389,6 +397,36 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_index_buffer *op = data;
+    struct wined3d_buffer *prev;
+
+    prev = cs->state.index_buffer;
+    cs->state.index_buffer = op->buffer;
+    cs->state.index_format = op->format_id;
+
+    if (op->buffer)
+        InterlockedIncrement(&op->buffer->resource.bind_count);
+    if (prev)
+        InterlockedDecrement(&prev->resource.bind_count);
+
+    device_invalidate_state(cs->device, STATE_INDEXBUFFER);
+}
+
+void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
+        enum wined3d_format_id format_id)
+{
+    struct wined3d_cs_set_index_buffer *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_INDEX_BUFFER;
+    op->buffer = buffer;
+    op->format_id = format_id;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
@@ -401,6 +439,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
     /* WINED3D_CS_OP_SET_STREAM_SOURCE      */ wined3d_cs_exec_set_stream_source,
     /* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
+    /* WINED3D_CS_OP_SET_INDEX_BUFFER       */ wined3d_cs_exec_set_index_buffer,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 603e5f5..acca498 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1828,42 +1828,30 @@ void CDECL wined3d_device_get_material(const struct wined3d_device *device, stru
 void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
         struct wined3d_buffer *buffer, enum wined3d_format_id format_id)
 {
+    enum wined3d_format_id prev_format;
     struct wined3d_buffer *prev_buffer;
 
     TRACE("device %p, buffer %p, format %s.\n",
             device, buffer, debug_d3dformat(format_id));
 
     prev_buffer = device->update_state->index_buffer;
+    prev_format = device->update_state->index_format;
 
     device->update_state->index_buffer = buffer;
     device->update_state->index_format = format_id;
 
-    /* Handle recording of state blocks. */
     if (device->recording)
-    {
-        TRACE("Recording... not performing anything.\n");
         device->recording->changed.indices = TRUE;
-        if (buffer)
-            wined3d_buffer_incref(buffer);
-        if (prev_buffer)
-            wined3d_buffer_decref(prev_buffer);
+
+    if (prev_buffer == buffer && prev_format == format_id)
         return;
-    }
 
-    if (prev_buffer != buffer)
-    {
-        device_invalidate_state(device, STATE_INDEXBUFFER);
-        if (buffer)
-        {
-            InterlockedIncrement(&buffer->resource.bind_count);
-            wined3d_buffer_incref(buffer);
-        }
-        if (prev_buffer)
-        {
-            InterlockedDecrement(&prev_buffer->resource.bind_count);
-            wined3d_buffer_decref(prev_buffer);
-        }
-    }
+    if (buffer)
+        wined3d_buffer_incref(buffer);
+    if (!device->recording)
+        wined3d_cs_emit_set_index_buffer(device->cs, buffer, format_id);
+    if (prev_buffer)
+        wined3d_buffer_decref(prev_buffer);
 }
 
 struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c7b014e..45ead88 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2487,6 +2487,8 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
         const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
+        enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
         struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;




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