Henri Verbeet : wined3d: Send sampler state updates through the command stream.

Alexandre Julliard julliard at winehq.org
Tue Oct 8 15:41:04 CDT 2013


Module: wine
Branch: master
Commit: b2e75e27f368852e3c2497c7684d6913c472673a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b2e75e27f368852e3c2497c7684d6913c472673a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Oct  7 22:15:48 2013 +0200

wined3d: Send sampler state updates through the command stream.

---

 dlls/wined3d/cs.c              |   32 ++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |    2 +-
 dlls/wined3d/wined3d_private.h |    2 ++
 3 files changed, 35 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 3ddfeb1..af23a47 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -43,6 +43,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_PIXEL_SHADER,
     WINED3D_CS_OP_SET_RENDER_STATE,
     WINED3D_CS_OP_SET_TEXTURE_STATE,
+    WINED3D_CS_OP_SET_SAMPLER_STATE,
 };
 
 struct wined3d_cs_present
@@ -160,6 +161,14 @@ struct wined3d_cs_set_texture_state
     DWORD value;
 };
 
+struct wined3d_cs_set_sampler_state
+{
+    enum wined3d_cs_op opcode;
+    UINT sampler_idx;
+    enum wined3d_sampler_state state;
+    DWORD value;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -630,6 +639,28 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_sampler_state *op = data;
+
+    cs->state.sampler_states[op->sampler_idx][op->state] = op->value;
+    device_invalidate_state(cs->device, STATE_SAMPLER(op->sampler_idx));
+}
+
+void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
+        enum wined3d_sampler_state state, DWORD value)
+{
+    struct wined3d_cs_set_sampler_state *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_SAMPLER_STATE;
+    op->sampler_idx = sampler_idx;
+    op->state = state;
+    op->value = value;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
@@ -649,6 +680,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_PIXEL_SHADER       */ wined3d_cs_exec_set_pixel_shader,
     /* WINED3D_CS_OP_SET_RENDER_STATE       */ wined3d_cs_exec_set_render_state,
     /* WINED3D_CS_OP_SET_TEXTURE_STATE      */ wined3d_cs_exec_set_texture_state,
+    /* WINED3D_CS_OP_SET_SAMPLER_STATE      */ wined3d_cs_exec_set_sampler_state,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 73231da..cae3cfd 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1990,7 +1990,7 @@ void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
         return;
     }
 
-    device_invalidate_state(device, STATE_SAMPLER(sampler_idx));
+    wined3d_cs_emit_set_sampler_state(device->cs, sampler_idx, state, value);
 }
 
 DWORD CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 96e5d3b..9626c54 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2495,6 +2495,8 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
         enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
         struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
+        enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
         struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;




More information about the wine-cvs mailing list