Henri Verbeet : wined3d: Send stream output binding updates through the command stream.

Alexandre Julliard julliard at winehq.org
Fri Oct 11 10:11:12 CDT 2013


Module: wine
Branch: master
Commit: 1419d7389c20be9a23d9351afac27ebe4c7e5211
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1419d7389c20be9a23d9351afac27ebe4c7e5211

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Oct 10 23:49:46 2013 +0200

wined3d: Send stream output binding updates through the command stream.

---

 dlls/wined3d/cs.c              |   41 ++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |   38 +++++++++++-------------------------
 dlls/wined3d/wined3d_private.h |    2 +
 3 files changed, 55 insertions(+), 26 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index bf682e5..3d9a07c 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -36,6 +36,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_VERTEX_DECLARATION,
     WINED3D_CS_OP_SET_STREAM_SOURCE,
     WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
+    WINED3D_CS_OP_SET_STREAM_OUTPUT,
     WINED3D_CS_OP_SET_INDEX_BUFFER,
     WINED3D_CS_OP_SET_CONSTANT_BUFFER,
     WINED3D_CS_OP_SET_TEXTURE,
@@ -129,6 +130,14 @@ struct wined3d_cs_set_stream_source_freq
     UINT flags;
 };
 
+struct wined3d_cs_set_stream_output
+{
+    enum wined3d_cs_op opcode;
+    UINT stream_idx;
+    struct wined3d_buffer *buffer;
+    UINT offset;
+};
+
 struct wined3d_cs_set_index_buffer
 {
     enum wined3d_cs_op opcode;
@@ -481,6 +490,37 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_stream_output *op = data;
+    struct wined3d_stream_output *stream;
+    struct wined3d_buffer *prev;
+
+    stream = &cs->state.stream_output[op->stream_idx];
+    prev = stream->buffer;
+    stream->buffer = op->buffer;
+    stream->offset = op->offset;
+
+    if (op->buffer)
+        InterlockedIncrement(&op->buffer->resource.bind_count);
+    if (prev)
+        InterlockedDecrement(&prev->resource.bind_count);
+}
+
+void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
+        struct wined3d_buffer *buffer, UINT offset)
+{
+    struct wined3d_cs_set_stream_output *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT;
+    op->stream_idx = stream_idx;
+    op->buffer = buffer;
+    op->offset = offset;
+
+    cs->ops->submit(cs);
+}
+
 static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_set_index_buffer *op = data;
@@ -786,6 +826,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
     /* WINED3D_CS_OP_SET_STREAM_SOURCE      */ wined3d_cs_exec_set_stream_source,
     /* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
+    /* WINED3D_CS_OP_SET_STREAM_OUTPUT      */ wined3d_cs_exec_set_stream_output,
     /* WINED3D_CS_OP_SET_INDEX_BUFFER       */ wined3d_cs_exec_set_index_buffer,
     /* WINED3D_CS_OP_SET_CONSTANT_BUFFER    */ wined3d_cs_exec_set_constant_buffer,
     /* WINED3D_CS_OP_SET_TEXTURE            */ wined3d_cs_exec_set_texture,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index cafb539..8a1af6b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1145,6 +1145,7 @@ UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device
 void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
         struct wined3d_buffer *buffer, UINT offset)
 {
+    struct wined3d_stream_output *stream;
     struct wined3d_buffer *prev_buffer;
 
     TRACE("device %p, idx %u, buffer %p, offset %u.\n", device, idx, buffer, offset);
@@ -1155,32 +1156,17 @@ void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT
         return;
     }
 
-    prev_buffer = device->update_state->stream_output[idx].buffer;
-    device->update_state->stream_output[idx].buffer = buffer;
-    device->update_state->stream_output[idx].offset = offset;
-
-    if (device->recording)
-    {
-        if (buffer)
-            wined3d_buffer_incref(buffer);
-        if (prev_buffer)
-            wined3d_buffer_decref(prev_buffer);
-        return;
-    }
+    stream = &device->update_state->stream_output[idx];
+    prev_buffer = stream->buffer;
 
-    if (prev_buffer != buffer)
-    {
-        if (buffer)
-        {
-            InterlockedIncrement(&buffer->resource.bind_count);
-            wined3d_buffer_incref(buffer);
-        }
-        if (prev_buffer)
-        {
-            InterlockedDecrement(&prev_buffer->resource.bind_count);
-            wined3d_buffer_decref(prev_buffer);
-        }
-    }
+    if (buffer)
+        wined3d_buffer_incref(buffer);
+    stream->buffer = buffer;
+    stream->offset = offset;
+    if (!device->recording)
+        wined3d_cs_emit_set_stream_output(device->cs, idx, buffer, offset);
+    if (prev_buffer)
+        wined3d_buffer_decref(prev_buffer);
 }
 
 struct wined3d_buffer * CDECL wined3d_device_get_stream_output(struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7d160eb..03c7353 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2492,6 +2492,8 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
         struct wined3d_shader *shader) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
+        struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
         struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,




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