Henri Verbeet : wined3d: Don' t set WINED3DUSAGE_RENDERTARGET on the front buffer.
Alexandre Julliard
julliard at winehq.org
Wed Sep 4 15:08:31 CDT 2013
Module: wine
Branch: master
Commit: 6325f3ddd8d9922b49608b3afc096eaebada737d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6325f3ddd8d9922b49608b3afc096eaebada737d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 4 08:56:45 2013 +0200
wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
We never render directly to the front buffer, and in case of e.g. a P8 front
buffer, we would fail surface creation if we were to enforce format
restrictions.
---
dlls/wined3d/swapchain.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index d1cb2f5..981d946 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -882,7 +882,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
surface_desc.format = swapchain->desc.backbuffer_format;
surface_desc.multisample_type = swapchain->desc.multisample_type;
surface_desc.multisample_quality = swapchain->desc.multisample_quality;
- surface_desc.usage = WINED3DUSAGE_RENDERTARGET;
+ surface_desc.usage = 0;
surface_desc.pool = WINED3D_POOL_DEFAULT;
surface_desc.width = swapchain->desc.backbuffer_width;
surface_desc.height = swapchain->desc.backbuffer_height;
@@ -992,6 +992,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
goto err;
}
+ surface_desc.usage |= WINED3DUSAGE_RENDERTARGET;
for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
{
TRACE("Creating back buffer %u.\n", i);
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