=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Use the ftoa helper function in the ARB shader backend.
Alexandre Julliard
julliard at winehq.org
Thu Sep 5 13:28:20 CDT 2013
Module: wine
Branch: master
Commit: b73464a41337992c612e14035375c0da70d7eb36
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b73464a41337992c612e14035375c0da70d7eb36
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Sep 5 10:42:12 2013 +0200
wined3d: Use the ftoa helper function in the ARB shader backend.
This is the ARB equivalent to e0494afa007a1d1ba2f4b649beedca27cb20808e.
---
dlls/wined3d/arb_program_shader.c | 94 ++++++++++++++++++++++---------------
dlls/wined3d/glsl_shader.c | 76 +++++-------------------------
dlls/wined3d/shader.c | 5 ++
dlls/wined3d/utils.c | 49 +++++++++++++++++++
dlls/wined3d/wined3d_private.h | 4 ++
5 files changed, 127 insertions(+), 101 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=b73464a41337992c612e14035375c0da70d7eb36
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