=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Use the ftoa helper function in the ARB shader backend.

Alexandre Julliard julliard at winehq.org
Thu Sep 5 13:28:20 CDT 2013


Module: wine
Branch: master
Commit: b73464a41337992c612e14035375c0da70d7eb36
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b73464a41337992c612e14035375c0da70d7eb36

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Sep  5 10:42:12 2013 +0200

wined3d: Use the ftoa helper function in the ARB shader backend.

This is the ARB equivalent to e0494afa007a1d1ba2f4b649beedca27cb20808e.

---

 dlls/wined3d/arb_program_shader.c |   94 ++++++++++++++++++++++---------------
 dlls/wined3d/glsl_shader.c        |   76 +++++-------------------------
 dlls/wined3d/shader.c             |    5 ++
 dlls/wined3d/utils.c              |   49 +++++++++++++++++++
 dlls/wined3d/wined3d_private.h    |    4 ++
 5 files changed, 127 insertions(+), 101 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=b73464a41337992c612e14035375c0da70d7eb36



More information about the wine-cvs mailing list