=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d9/tests: Use a plain depth stencil instead of a texture.

Alexandre Julliard julliard at winehq.org
Tue Sep 10 14:49:56 CDT 2013


Module: wine
Branch: master
Commit: ff14c24dd2e1fd7e697e7c3bd2a3a37088e419f0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ff14c24dd2e1fd7e697e7c3bd2a3a37088e419f0

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Sep 10 12:14:03 2013 +0200

d3d9/tests: Use a plain depth stencil instead of a texture.

r500 does not support anything but AMD's extension depth texture formats
on Windows 7. Plain surfaces work OK with the builtin formats.

---

 dlls/d3d9/tests/d3d9ex.c |    9 +++------
 1 files changed, 3 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 2deef76..470e8a4 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -861,12 +861,9 @@ static void test_reset_resources(void)
     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
     ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
 
-    hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
-            D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
-    ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
-    hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
-    ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
-    IDirect3DTexture9_Release(texture);
+    hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
+            D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
     hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
     ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
     IDirect3DSurface9_Release(surface);




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