Francois Gouget : wined3d: Make device_invalidate_shader_constants() static .

Alexandre Julliard julliard at winehq.org
Tue Sep 24 15:16:49 CDT 2013


Module: wine
Branch: master
Commit: cccba760913aa33c3ab7bdfdc68cebb53d9e9976
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=cccba760913aa33c3ab7bdfdc68cebb53d9e9976

Author: Francois Gouget <fgouget at free.fr>
Date:   Tue Sep 24 17:36:21 2013 +0200

wined3d: Make device_invalidate_shader_constants() static.

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9c3200e..1ab4a49 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2244,7 +2244,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
     return device->state.vs_sampler[idx];
 }
 
-void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
+static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
 {
     UINT i;
 




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