Francois Gouget : wined3d: Make device_invalidate_shader_constants() static .
Alexandre Julliard
julliard at winehq.org
Tue Sep 24 15:16:49 CDT 2013
Module: wine
Branch: master
Commit: cccba760913aa33c3ab7bdfdc68cebb53d9e9976
URL: http://source.winehq.org/git/wine.git/?a=commit;h=cccba760913aa33c3ab7bdfdc68cebb53d9e9976
Author: Francois Gouget <fgouget at free.fr>
Date: Tue Sep 24 17:36:21 2013 +0200
wined3d: Make device_invalidate_shader_constants() static.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9c3200e..1ab4a49 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2244,7 +2244,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
return device->state.vs_sampler[idx];
}
-void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
+static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
{
UINT i;
More information about the wine-cvs
mailing list