Henri Verbeet : wined3d: Initialize the default state in device_init().
Alexandre Julliard
julliard at winehq.org
Thu Sep 26 15:44:06 CDT 2013
Module: wine
Branch: master
Commit: 6793fa71575ec840d902e453e3f68478066abf7d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6793fa71575ec840d902e453e3f68478066abf7d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Sep 26 09:31:53 2013 +0200
wined3d: Initialize the default state in device_init().
---
dlls/wined3d/device.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2014338..bcafa9f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -896,8 +896,6 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
goto err_out;
}
device->swapchains[0] = swapchain;
-
- state_init_default(&device->state, device);
device_init_swapchain_state(device, swapchain);
context = context_acquire(device, swapchain->front_buffer);
@@ -4984,6 +4982,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
wined3d_decref(device->wined3d);
return hr;
}
+ state_init_default(&device->state, device);
device->update_state = &device->state;
return WINED3D_OK;
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