Henri Verbeet : wined3d: Explicitly pass gl_info to state_init_default().

Alexandre Julliard julliard at winehq.org
Thu Sep 26 15:44:06 CDT 2013


Module: wine
Branch: master
Commit: 4a9da034ab1ddc16cf0ffe7cc2a792cea4b7a44a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4a9da034ab1ddc16cf0ffe7cc2a792cea4b7a44a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Sep 26 09:31:55 2013 +0200

wined3d: Explicitly pass gl_info to state_init_default().

---

 dlls/wined3d/device.c          |    4 ++--
 dlls/wined3d/stateblock.c      |    5 ++---
 dlls/wined3d/wined3d_private.h |    2 +-
 3 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ab3364d..34ceaa7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4710,7 +4710,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
 
         if (FAILED(hr = state_init(&device->state, &device->fb, &device->adapter->d3d_info)))
             ERR("Failed to initialize device state, hr %#x.\n", hr);
-        state_init_default(&device->state, device);
+        state_init_default(&device->state, &device->adapter->gl_info);
         device->update_state = &device->state;
 
         device_init_swapchain_state(device, swapchain);
@@ -4982,7 +4982,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
         wined3d_decref(device->wined3d);
         return hr;
     }
-    state_init_default(&device->state, device);
+    state_init_default(&device->state, &adapter->gl_info);
     device->update_state = &device->state;
 
     return WINED3D_OK;
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 5c90c22..c990e7d 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1171,9 +1171,8 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
     TRACE("Applied stateblock %p.\n", stateblock);
 }
 
-void state_init_default(struct wined3d_state *state, struct wined3d_device *device)
+void state_init_default(struct wined3d_state *state, const struct wined3d_gl_info *gl_info)
 {
-    const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
     union
     {
         struct wined3d_line_pattern lp;
@@ -1192,7 +1191,7 @@ void state_init_default(struct wined3d_state *state, struct wined3d_device *devi
         0.0f, 0.0f, 0.0f, 1.0f,
     }}};
 
-    TRACE("state %p, device %p.\n", state, device);
+    TRACE("state %p, gl_info %p.\n", state, gl_info);
 
     /* Set some of the defaults for lights, transforms etc */
     state->transforms[WINED3D_TS_PROJECTION] = identity;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 515079a..9b979dc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2449,7 +2449,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DEC
 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
 HRESULT state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
         const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
-void state_init_default(struct wined3d_state *state, struct wined3d_device *device) DECLSPEC_HIDDEN;
+void state_init_default(struct wined3d_state *state, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
 
 /* Direct3D terminology with little modifications. We do not have an issued state




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