Henri Verbeet : d3d9/tests: Handle the Windows 8 testbot results in zenable_test().
Alexandre Julliard
julliard at winehq.org
Tue Apr 1 14:32:01 CDT 2014
Module: wine
Branch: master
Commit: f174ca74c88ddc4fc48e1047cd334a8ed9b69a9c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f174ca74c88ddc4fc48e1047cd334a8ed9b69a9c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Apr 1 09:50:44 2014 +0200
d3d9/tests: Handle the Windows 8 testbot results in zenable_test().
---
dlls/d3d9/tests/visual.c | 16 +++++++++++-----
1 file changed, 11 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 6f3fef3..7e852b4 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -15053,6 +15053,15 @@ static void zenable_test(void)
0x00ff0000, 0x00606060, 0x009f609f, 0x00ff0000,
0x00ff0000, 0x00602060, 0x009f209f, 0x00ff0000,
};
+ /* The Windows 8 testbot (WARP) appears to not clip z for regular
+ * vertices either. */
+ static const D3DCOLOR expected_broken[] =
+ {
+ 0x0020df20, 0x0060df60, 0x009fdf9f, 0x00dfdfdf,
+ 0x00209f20, 0x00609f60, 0x009f9f9f, 0x00df9fdf,
+ 0x00206020, 0x00606060, 0x009f609f, 0x00df60df,
+ 0x00202020, 0x00602060, 0x009f209f, 0x00df20df,
+ };
IDirect3DVertexShader9 *vs;
IDirect3DPixelShader9 *ps;
@@ -15084,7 +15093,8 @@ static void zenable_test(void)
x = 80 * ((2 * j) + 1);
y = 60 * ((2 * i) + 1);
color = getPixelColor(device, x, y);
- ok(color_match(color, expected[i * 4 + j], 1),
+ ok(color_match(color, expected[i * 4 + j], 1)
+ || broken(color_match(color, expected_broken[i * 4 + j], 1)),
"Expected color 0x%08x at %u, %u, got 0x%08x.\n", expected[i * 4 + j], x, y, color);
}
}
@@ -15092,10 +15102,6 @@ static void zenable_test(void)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr);
- hr = IDirect3DDevice9_SetPixelShader(device, NULL);
- ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr);
- hr = IDirect3DDevice9_SetVertexShader(device, NULL);
- ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr);
IDirect3DPixelShader9_Release(ps);
IDirect3DVertexShader9_Release(vs);
}
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