Henri Verbeet : d3d9/tests: Use a separate device for fixed_function_decl_test().
Alexandre Julliard
julliard at winehq.org
Mon Apr 7 13:20:07 CDT 2014
Module: wine
Branch: master
Commit: 93a37ed548fa353a60cce6cfa8f6ef0827159a5b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=93a37ed548fa353a60cce6cfa8f6ef0827159a5b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Apr 7 10:01:07 2014 +0200
d3d9/tests: Use a separate device for fixed_function_decl_test().
---
dlls/d3d9/tests/visual.c | 95 ++++++++++++++++++++++++++++------------------
1 file changed, 58 insertions(+), 37 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 18a11a1..bc07268 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -7971,12 +7971,21 @@ struct vertex_floatcolor {
float r, g, b, a;
};
-static void fixed_function_decl_test(IDirect3DDevice9 *device)
+static void fixed_function_decl_test(void)
{
- HRESULT hr;
+ IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL;
+ IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont;
+ IDirect3DVertexBuffer9 *vb, *vb2;
+ IDirect3DDevice9 *device;
BOOL s_ok, ub_ok, f_ok;
DWORD color, size, i;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ D3DCAPS9 caps;
+ HWND window;
void *data;
+ HRESULT hr;
+
static const D3DVERTEXELEMENT9 decl_elements_d3dcolor[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
@@ -8012,38 +8021,36 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
{0, 16, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
- IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL;
- IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont;
- IDirect3DVertexBuffer9 *vb, *vb2;
- struct vertex quad1[] = /* D3DCOLOR */
+ static const struct vertex quad1[] = /* D3DCOLOR */
{
{-1.0f, -1.0f, 0.1f, 0x00ffff00},
{-1.0f, 0.0f, 0.1f, 0x00ffff00},
{ 0.0f, -1.0f, 0.1f, 0x00ffff00},
{ 0.0f, 0.0f, 0.1f, 0x00ffff00},
};
- struct vertex quad2[] = /* UBYTE4N */
+ static const struct vertex quad2[] = /* UBYTE4N */
{
{-1.0f, 0.0f, 0.1f, 0x00ffff00},
{-1.0f, 1.0f, 0.1f, 0x00ffff00},
{ 0.0f, 0.0f, 0.1f, 0x00ffff00},
{ 0.0f, 1.0f, 0.1f, 0x00ffff00},
};
- struct vertex_shortcolor quad3[] = /* short */
+ static const struct vertex_shortcolor quad3[] = /* short */
{
{ 0.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
{ 0.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
{ 1.0f, -1.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
{ 1.0f, 0.0f, 0.1f, 0x0000, 0x0000, 0xffff, 0xffff},
};
- struct vertex_floatcolor quad4[] =
+ static const struct vertex_floatcolor quad4[] =
{
{ 0.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
{ 0.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
{ 1.0f, 0.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
{ 1.0f, 1.0f, 0.1f, 1.0, 0.0, 0.0, 0.0},
};
- DWORD colors[] = {
+ static const DWORD colors[] =
+ {
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
@@ -8061,40 +8068,51 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff,
};
- float quads[] = {
- -1.0, -1.0, 0.1,
- -1.0, 0.0, 0.1,
- 0.0, -1.0, 0.1,
- 0.0, 0.0, 0.1,
+ static const float quads[] =
+ {
+ -1.0f, -1.0f, 0.1f,
+ -1.0f, 0.0f, 0.1f,
+ 0.0f, -1.0f, 0.1f,
+ 0.0f, 0.0f, 0.1f,
- 0.0, -1.0, 0.1,
- 0.0, 0.0, 0.1,
- 1.0, -1.0, 0.1,
- 1.0, 0.0, 0.1,
+ 0.0f, -1.0f, 0.1f,
+ 0.0f, 0.0f, 0.1f,
+ 1.0f, -1.0f, 0.1f,
+ 1.0f, 0.0f, 0.1f,
- 0.0, 0.0, 0.1,
- 0.0, 1.0, 0.1,
- 1.0, 0.0, 0.1,
- 1.0, 1.0, 0.1,
+ 0.0f, 0.0f, 0.1f,
+ 0.0f, 1.0f, 0.1f,
+ 1.0f, 0.0f, 0.1f,
+ 1.0f, 1.0f, 0.1f,
- -1.0, 0.0, 0.1,
- -1.0, 1.0, 0.1,
- 0.0, 0.0, 0.1,
- 0.0, 1.0, 0.1
+ -1.0f, 0.0f, 0.1f,
+ -1.0f, 1.0f, 0.1f,
+ 0.0f, 0.0f, 0.1f,
+ 0.0f, 1.0f, 0.1f,
};
- struct tvertex quad_transformed[] = {
+ static const struct tvertex quad_transformed[] =
+ {
{ 90, 110, 0.1, 2.0, 0x00ffff00},
{ 570, 110, 0.1, 2.0, 0x00ffff00},
{ 90, 300, 0.1, 2.0, 0x00ffff00},
{ 570, 300, 0.1, 2.0, 0x00ffff00}
};
- D3DCAPS9 caps;
+
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hr == D3D_OK, "GetDeviceCaps failed, hr = %08x\n", hr);
- hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor, &dcl_color);
@@ -8123,6 +8141,9 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
0, 0, D3DPOOL_MANAGED, &vb, NULL);
ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
+
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE;
@@ -8458,13 +8479,8 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
}
- hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
- ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
- hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
- ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr);
IDirect3DVertexBuffer9_Release(vb2);
-
- out:
+out:
IDirect3DVertexBuffer9_Release(vb);
if(dcl_float) IDirect3DVertexDeclaration9_Release(dcl_float);
if(dcl_short) IDirect3DVertexDeclaration9_Release(dcl_short);
@@ -8473,6 +8489,11 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
if(dcl_color_2) IDirect3DVertexDeclaration9_Release(dcl_color_2);
if(dcl_ubyte_2) IDirect3DVertexDeclaration9_Release(dcl_ubyte_2);
if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
}
static void test_vshader_float16(void)
@@ -16541,11 +16562,11 @@ START_TEST(visual)
pixelshader_blending_test(device_ptr);
texture_transform_flags_test(device_ptr);
autogen_mipmap_test(device_ptr);
- fixed_function_decl_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
+ fixed_function_decl_test();
conditional_np2_repeat_test();
fixed_function_bumpmap_test();
pointsize_test();
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